Games Art – BTEC Level 3
This programme stands alongside Confetti’s sister Games Technology programme to allow you to specialise and explore the elements of games development relating to the look and feel of a game, developing your drawing and design skills in 2D and 3D. Throughout the course, you will build a portfolio of your work, including environments, characters, animations and other games artefacts. The artistic and creative skills you hone will enable you to work towards an exciting career within specialist fields such as games or the broader creative industries.
Entry requirements and course duration
Duration: 2 Years
- 5 GCSEs grade 9-4 (A*-C) including English and maths
- An appreciation of, and passion for the subject with a level of practical experience and/or a Level 2 qualification in the subject area
As a Confetti student, you will also take part in Confetti’s Industry Week where you’ll meet a range of professionals within your field of interest, as well as other areas of the creative industries.
What you’ll study
The first term will give you a solid grounding in the fundamental skills and practices of art and design, developing your toolkit which you will use throughout the course, including drawing skills, idea generation, digital image manipulation, animation and basic 3D modelling.
Whilst you continue to enhance your skills in art and design, you will be introduced to graphic narrative production and concept art techniques. You will also be looking at 2D animation in more depth, giving you one of your first looks on the course at how assets can be created for 2D projects.
You’ll continue to flex your creative muscles through various forms of visual recording, art and design and 3D modelling. The last term of your first year on the Game Art programme will explore ideas, concepts and game story development.
Developing upon your core understanding of art and design from the first year, the second year begins with you developing artwork and ideas for games with an emphasis on games design and the core elements of building a game from the ground up.
Moving into Term 5, you will begin your Final Major Project where you are given the creative freedom to develop visuals for your own game ideas. You will be expected to produce a near-professional portfolio of artwork and specialist illustration for your game. This will be your chance to really concentrate on what you love whether that be character art, weapon design or environment art.
The final term concludes your development in the application of art and design with regards to Game Art, which will lead to your final portfolio of work. This will help secure your place in Higher Education or perhaps in the workplace. You will enhance your capability in managing projects and familiarise yourself with the types of complex workflow you will need to become accustomed to in the games industry.
One in six of all UK graduate roles is now a creative job.
Creative industries in the UK grew by 8.9% in 2014 – almost double the economy as a whole.
The creative industries are worth a whopping £84.1 billion to UK economy every year.