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This Virtual Production BSc degree is perfect for those looking to work in this rapidly growing area of content production.

With virtual production studios being built across the world, the screen sector is facing unprecedented demand for graduates with the right skillset to support this new way of working.

From The Mandalorian on Disney+ to the BBC’s coverage of Tokyo 2020 virtual production is where physical and digital content co-exist and interact in real-time.

In this course you will learn about how virtual production and VP Services like LED volumes, hybrid green screen and visualisation services are adapting, changing and streamlining film and media production. 

You will explore the technologies and software that drive virtual production and the key skills required to create content and utilise it in a range of practical studio contexts.  

You will also learn existing film production technologies and will explore how the emergence of virtual production has adapted the traditional approaches of film and media production. 

You will explore innovative approaches to storytelling that specifically capitalises on virtual technologies and the freedom it affords modern filmmakers with limitless possibilities to where and what they can shoot. 

This course is for you if:

  • you enjoy filmmaking, virtual reality and animation
  • you are good at visual storytelling and photography
  • you are excited by the opportunity to engage with new and emerging technologies

Progression route

MSc in Virtual Production at our Nottingham campus.

Clearing 2024

  • 88 UCAS points from up to four qualifications.

Spaces are limited, so call NTU’s Clearing hotline on 0115 848 6000 to secure your place.

2025 entry

  • Standard offer: 112 UCAS Tariff points from up to four qualifications
  • Contextual offer (UK only): 104 UCAS Tariff points from up to four qualifications

To find out what qualifications have tariff points, please use our tariff calculator.

A lower offer may be made based on a range of factors, including your background (such as where you live and the school or college you attended), your experiences and individual circumstances (you may have been in care, for example). This is called a contextual offer and we get data from UCAS to make these decisions. NTU and Confetti offer a student experience like no other and this approach helps us to find students who have the potential to succeed here but who may have faced barriers that make it more difficult to access university.

Find out how we assess your application.

We accept qualifications from all over the world – check yours here:

English language entry requirements

You can meet our language requirements by successfully completing our pre-sessional English course for an agreed length of time, or by submitting the required grade in one of our accepted English language tests, such as IELTS:

Would you like some advice on your study plans?

Our international teams are highly experienced in answering queries from students all over the world. We also have members of staff based in Vietnam, China, India and Nigeria and work with a worldwide network of education counsellors. Find out more about advisors in your country.

This degree is validated by Nottingham Trent University. You can apply through UCAS.

Preparing for the financial side of student life is important, but there’s no need to feel anxious and confused about it. We hope that our fees and funding pages will answer all your questions.

Virtual Asset Development (40 credit points)

From initial look development to production-ready models and environments, asset development within Virtual Production is the responsibility of the Virtual Art Department.

This module will allow you to learn and develop the skills required to work with industry-standard software to create camera-ready assets for production, such as objects, animals and props.

During this module you will work alongside a client to develop a portfolio of assets which you will present at the end of the module. By the end you will evidence 80 hours of work like experience.

Real Time Engines (40 credit points)

Virtual Production combines virtual and augmented reality with real time engine technologies to enable production crews to see their scenes unfold as they are composed and captured on set.

This module will teach you how to use and integrate real time engines with traditional and emerging technologies in order to see image output in real time to a live LED wall and produce final-pixel imagery, completely in camera.

You will create a portfolio of assets using real-time engines in order to evidence the learning outcomes for this module.

Visualisation (20 credit points)

In this module students will learn about the role of Visualisation in Virtual Production.

Visualisation is the starting point of a production and its ability to leverage real time technologies means it has become the cornerstone of effective virtual production.

Visualisation is used to convey the creative intent of a shot or sequence. Visualisation can take the form of Pitchvis, Previs, Virtual Scouting, Techvis, and Postvis.

You will engage in research and enquiry to develop knowledge regarding the different factions of Visualisation in order to meet the learning outcomes for this module.

Virtual Cinematography (20 credit points)

Virtual Production is changing the role of the on-set cinematographer. This module will allow you to explore the relationship between real-world camera technology and the virtual equivalent across a wide range of Virtual Production contexts.

In this module you will learn how virtual cinematography simulates real-world camera characteristics,
including optical properties, camera format, aspect ratio, and movement.

You will develop a portfolio of asset using virtual cameras and will also work with real cameras to study and learn how they interact with in-camera visual effects presented on an LED volume.

Advanced Asset Production (40 credit points)

This module will teach you to create complex virtual environments for use in a Virtual Production studio. You will also be introduced to the use of augmented and immersive technologies and the role they play in asset creation.

To evidence the learning outcomes for this module you will develop a complex environment within a real time engine.

You will provide a technical breakdown video that ‘stitches’ together a series of videos that tracks the development of the environment from initial conception through to final pixel output on an LED volume.

You will be expected to provide a reflective audio commentary on each video to demonstrate the application of your knowledge.

Studio Management (40 credit points)

You will be introduced to the Virtual Production studio more commonly known as a Volume. You will learn how to assemble and operate studio equipment safely and efficiently in readiness for producing high-end content.

You will develop a portfolio of work to evidence the learning outcomes for this module that includes detailed analysis of the technologies used within a Virtual Production studio, comprehensive plans for the acquisition of content within a studio environment and a final video artefact of content produced within a Virtual Production studio.

Performance Capture (20 credit points)

Performance capture is an advanced form of motion capture that is the process of recording the actions of human actors, their faces, fingers, and captures subtle facial expressions.

In this module you will learn how to work with actors in the capture of facial and body movements to use with character assets for advanced visualisation, such as stunt vis and tech vis.

You will plan and prepare for performance capture of actors and/or performers in order to create digital assets for use within a Virtual Production environment.

In order to evidence the learning outcomes for this module you will present, analyse and evaluate your work to an audience.

Hybrid Virtual Production (20 credit points)

Hybrid virtual production is the use of camera tracking to composite green screen cinematography with computer generated elements. This type of virtual production is used within television production, particularly in live broadcasts.

In this module you will explore the use of live camera tracking and green screen studio technology to create live virtual production scenarios driven by real time technology.

You will work alongside a client to evidence 80 hours of work like experience in the planning and delivery of a live hybrid Virtual Production.

Virtual Production Project Planning (40 credit points)

This is a synoptic assessment which allows you to bring together all of your knowledge and understanding and skills and attributes when designing and planning for Virtual Production output.

In this module you will work alongside a client to evidence 40 hours of work like experience.

Virtual Production Project Realisation (40 credit points)

This is a synoptic assessment which builds on the planning and development undertaken in the Virtual Production Project Planning module. In this module you will bring together those plans to execute a Virtual Production.

You will work alongside industry to evidence 40 hours of work like experience.

Emerging Technologies and Innovation (40 credit points)

This module will explore new and emerging technologies in the field of Virtual Production.

You will look at the sustained and rigorous research in the field of Virtual Production and how the work carried out is shaping the industry.

Do It For Real

Industry Week

Studying at Confetti you’ll take part in Industry Week where you’ll be able to meet a range of professionals within your field of interest as well as other areas of the creative industries. 

Past guests include YouTube content creator award-winners, Framestore, Industrial Light and Magic, Stephen Graham and Russell T Davies.

Student work

Our Talent Development team works closely with course leaders to link students with opportunities across the industry. Virtual Production students have previously worked with leading companies, such as:

  • Metronome
  • British Esports Association
  • NUEL
  • BBC Children in Need

You’ll also go on trips to: VFX studios, virtual production studios, trade shows, filmmaking and emerging technology festivals.

Studying at a renowned institute of creative technologies, you’ll be in good hands. You’ll be surrounded by the best facilities. We have our very own commercial virtual production and esports venue – kitted out with industry-standard software, supported by our expert technological specialists.

On this course you will learn the core software and hardware used for a range of virtual production, including 3D modelling and animation software such as Maya and Blender, as well as sophisticated VFX and games software such as Unreal Engine 5 , Nuke and Houdini. 

In addition to this you will be trained in a range of studio based technologies including high end Black Magic cameras, lights and grip equipment and of course the LED Volume technology for sophisticated in-camera CG backdrops


Your time at Confetti doesn’t have to stop once you finish your undergraduate course. Choose to continue your studies on our postgraduate degrees that can help you further develop your skills and obtain the experience you need to get a head start in your career.

Career options

What roles do our graduates go on to?

  • Filmmaker
  • Virtual Production Technician
  • World Builder
  • Studio Specialist
  • Immersive Sound Designer

NTU Employability support

Our support doesn’t end when you graduate. As a Confetti and NTU student you will be entitled to dedicated graduate employability support for up to three years after you complete your studies. You’ll have access to exclusive events, initiatives and work experience opportunities to support you in the early stages of your graduate career.

Open Days

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Saturday 19 October - London
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