Duration:
2 years full-time for FdSc (Foundation Degree)

Upon successful completion of this course you'll have the option to join our BSc (Hons) Games Production and top up to a Level 6 qualification.

Location:
Confetti Institute of Creative Technologies, Nottingham

UCAS course code:
I620

Institution code:
N91

Entry & admission criteria:

  • A-levels – DDE; or
  • BTEC Extended Diploma – MPP; or
  • 64 UCAS Tariff points from three A-levels or equivalent qualifications; and
  • GCSE - English and Maths Grade C / 4
    We also consider equivalent qualifications and combinations.
  • This course is not suitable for tier 4 visa applicants.We accept qualifications from schools, colleges and universities all over the world for entry onto our undergraduate and postgraduate degrees. If you’re not sure how your international qualification matches our course requirements please visit our international qualifications page.

English language entry requirements

If English is not your first language, you need to show us that your language skills are strong enough for intensive academic study. We usually ask for an IELTS test and we accept some alternative English language tests.

Fees & funding

Visit our fees & funding page for more information.

Additional Costs

Your course fees cover the cost of studies, and include loads of great benefits, such as the use of our library, support from our expert Employability team, and free use of the IT equipment across our campuses.

All course specific software and hardware is accessible on site however it is encouraged that you invest in a workstation/gaming PC to aid your study and progression into the creative media industry and more so the games industry. A suitable workstation or gaming PC can cost from £650+.

Library books
Most study modules will recommend one or more core text books, which most students choose to purchase. Book costs vary and further information is available in the University’s bookshop. Our libraries provide a good supply of essential text books, journals and materials (many of which you can access online) – meaning you may not need to purchase as many books as you might think! There may also be a supply of second-hand books available for purchase from previous year students.

Field trips
All essential field trip costs will be included in your course fees. There may be the opportunity to take part in optional field trips, which do incur additional costs.

Placements
If you're undertaking a placement year, you'll need to budget for accommodation and any travel costs you may incur whilst on placement. Many of our placement students do earn a salary whilst on placement which can help to cover these living costs.

Print and copy costs
The University allocates an annual printing and copying allowance of £20 depending on the course you are studying. For more details about costs for additional print and copying required over and above the annual allowance please see the Printing, photocopying and scanning information on the Library website.

How to Apply

This degree is validated by Nottingham Trent University and all applications must be submitted through the Universities and Colleges Admissions Service (UCAS).

This game technology degree has been designed to meet the demands of the industry, allowing students to experience the core roles and learn the skills required for a graduate career in games technology.

The games industry is a multidisciplinary industry focused on the manufacturing of games, predominantly in a team environment featuring multiple job roles. This is reflected in the course content in which students will learn about games architecture, asset production, games design and the games industry via the use of specialist, industry-standard hardware and software.

Teaching and learning experiences will include:

  • lectures;
  • seminars;
  • workshops;
  • group tutorials;
  • personal tutorials;
  • presentations and pitches;
  • teamworking;
  • independent learning; and
  • visiting industry professionals

95% of our degree students would recommend studying at Confetti to others. (National Student Survey 2019)

Trips

We arrange some fantastic trips for students throughout the year - recently, these experiences experiences have included a trip to EGX Eurogamer in Birmingham, the Warner Brothers Studio Tour plus many more.

What our current students think

"All the lab facilities at Confetti are up-to-date, offering you some amazing hardware to work on, with a motion capture studio!"

Saul Bookey

Advice from our alumni

“Always be writing and creating content – and streaming it, if possible. Keep building your brand. And take as many opportunities as you possibly can!”

Ibriz Daya

Forms of assessment include:

  • practical assessments;
  • portfolio building;
  • case studies;
  • lab report;
  • reflective journals;
  • formal essay; and
  • presentations

A two year Foundation degree is a great choice if you want to have the option to graduate with a Level 5 qualification and start your creative career early. With an accessible UCAS tariff – this type of degree is perfect for you if you prefer a more practical approach to your studies. After completing two years you will graduate with an FdSc/FdA qualification and choose whether you want to continue and enroll on a top up year for a full BSc qualification or whether you would rather stop your education and start your creative career.

Topping up your existing qualification

Each case will be considered individually, but if you have passed an FdSc from Confetti and decided you want to continue your studies, you’re automatically entitled to enter into the 3rd year of the equivalent BSc degree to ‘top up’ to a full honours degree.

What you'll study in year 1

This module allows you to explore key principles of level design and programming theory underpinning games architecture via the use of industry-standard games engines. You will be introduced to the workflow methods, skills and techniques required to design and develop gameplay scenarios and in-game mechanics.

This module introduced you to the use of the Autodesk Suite which focuses on the use of 3DS Max and Maya to create game assets. These include general asset design, weapon design and environment design. Alongside this you are introduced to the production and recording of game audio focusing on Foley and sound effects.

Learn the theory behind games design, how they’re structured and how they’re built. You’ll also create your own original games mechanics and concepts, including characters and various environments.

During this module, you’ll explore the global markets that make up the world’s games industry. You’ll explore trends and developments; you’ll also develop an understanding of the economic processes involved in the creation of games and understand the steps involved in getting a game to market.

What you'll study in year 2

Whilst studying on this module, you’ll create an original video game level prototype. You’ll complete integration of your original 3D and audio assets within a relevant games engine, working towards the goal of developing your own original and fully functioning, game sequence.

Following on from Asset Production in Year One, you’ll be introduced to advanced modelling and sculpting techniques to effectively produce original 3D character models and environments to an industry-standard.

During this module, you’ll increase your experience of level-design. You’ll learn to effectively manage the production of a game, from concept to build, and be introduced to the process of project management.

During this module you'll undertake appropriate self-directed projects, working collaboratively on creative work, allowing you to directly apply the knowledge and skills learnt throughout the programme in the context of the workplace. This module aims to develop your overall professionalism and provide you with the knowledge and resources to begin a career in the creative industries.

On this course you'll study in Confetti HQ - our brand new £9.1million digital media hub. You’ll have access to:

  • Industry-standard workstation PC’s
  • Specialist software including Unreal Engine 4, Autodesk Suite (3DS Max, Maya, Mudbox), Adobe Creative Suite, Quixel 2.0
  • Wacom Cintiq 13HD Touch Tablets
  • Foley recording room
  • Audio production and recording equipment
  • Games consoles

Degree Showcase

Every year we welcome family, friends and industry professionals to watch, listen, test and play the fantastic work of our degree students.

At Confetti, we offer students the chance to ‘Do It For Real’ – get out into real industries and experience working in various roles that take their interest.

Our Talent Development team work closely with Course Leaders to link students with opportunities across the games industry. Have a read of one of our alumnus’ stories, and how studying at Confetti helped him land a job as a freelance Colour Commentator in the Esports Industry.

Guest speakers

Throughout the year, students are invited to attend various talks and events with visiting industry experts. Not long ago, the British Esports Association visited, along with Head of Education at Twitch, to deliver a fantastic talk for students about the growing industry of gaming.

The British Esports Association also held their 2019 Winter Championship Finals at Confetti’s very own Metronome – have a look through the gallery of images from the event.

Industry Week

Like no other, we go off timetable and invite some of the biggest names in the games industry to deliver talks, workshops and seminars for our students. It’s a great opportunity for our students to gain invaluable insights and industry connections.

Past Industry Week guests have included:

  • The Oliver Twins
  • Games Workshop
  • Erol Kentli – Lead Artist at Splash Damage
  • Anna Hollinrake – Principal Artist at Mediatonic Games
  • Joe Tyas – Environment Artist at Splash Damage

Continue your studies

Each case will be considered individually, but upon completion you’re automatically entitled to enter into the 3rd year of our BSc (Hons) Games Production to gain a full BSc qualification.

Future careers

You can also move straight into your career, in areas which might include:

  • 3D artist
  • Programmer
  • Technical artist
  • Level designer
  • Game designer
  • Animator
  • QA tester
  • Producer

Previous games students are working at companies, such as:

  • Rockstar Games
  • Riot Games
  • Sumo Digital
  • Ubisoft Blue Byte
  • Quantic Dream
  • Splash Damage
  • Lockwood Publishing

Open Days