2 years full-time for FdSc
Upon successful completion of this course you'll have the option to join our BSc (Hons) Games Production and top up to a Level 6 qualification.
Confetti Institute of Creative Technologies, Nottingham
UCAS course code:
Entry & admission criteria:
- A-levels – DDE; or
- BTEC Extended Diploma – MPP; or
- 64 UCAS Tariff points from three A-levels or equivalent qualifications; and
- GCSE - English and Maths Grade C / 4
We also consider equivalent qualifications and combinations.
- This course is not suitable for tier 4 visa applicants.We accept qualifications from schools, colleges and universities all over the world for entry onto our undergraduate and postgraduate degrees. If you’re not sure how your international qualification matches our course requirements please visit our international qualifications page.
English language entry requirements
If English is not your first language, you need to show us that your language skills are strong enough for intensive academic study. We usually ask for an IELTS test and we accept some alternative English language tests.
- For a list of our language, requirements please visit our English language page.
- If you need to do a pre-sessional English language course to meet the English requirements, please visit our pre-sessional English course page.
Fees & funding
Visit our fees & funding page for more information.
How to Apply
This degree is validated by Nottingham Trent University and all applications must be submitted through the Universities and Colleges Admissions Service (UCAS).
This game technology degree has been designed to meet the demands of the industry, allowing students to experience the core roles and learn the skills required for a graduate career in games technology.
The games industry is a multidisciplinary industry focused on the manufacturing of games, predominantly in a team environment featuring multiple job roles. This is reflected in the course content in which students will learn about games architecture, asset production, games design and the games industry via the use of specialist, industry-standard hardware and software.
Teaching and learning experiences will include:
- group tutorials;
- personal tutorials;
- presentations and pitches;
- independent learning; and
- visiting industry professionals
Forms of assessment include:
- practical assessments;
- portfolio building;
- case studies;
- lab report;
- reflective journals;
- formal essay; and
Employability is a key focus of this course, with modules including initiatives, such as live projects and the opportunity to exhibit your work, to help enhance your future career.
96% of Confetti undergraduates are in work or further study within six months of finishing their degrees. (DLHE 2016/17)
One of the features of this course is the strong opportunity for work-based learning that is embedded into the curriculum.
You will be provided with the opportunity to work in partnership with local, national and sometimes international games developers and related creative media industries. Current and on-going industry links via Confetti and module leaders will provide ample opportunities for a regular guest speaker programme from a variety of organisation within the games industry.
Students on this course have previously worked with both Crytek and the Gamecity Festival on various projects.
A two year Foundation degree is a great choice if you want to have the option to graduate with a Level 5 qualification and start your creative career early. With an accessible UCAS tariff – this type of degree is perfect for you if you prefer a more practical approach to your studies. After completing two years you will graduate with an FdSc/FdA qualification and choose whether you want to continue and enroll on a top up year for a full BSc qualification or whether you would rather stop your education and start your creative career.
Topping up your existing qualification
Each case will be considered individually, but if you have passed an FdSc from Confetti and decided you want to continue your studies, you’re automatically entitled to enter into the 3rd year of the equivalent BSc degree to ‘top up’ to a full honours degree.
What you'll study in year 1
This module allows you to explore key principles of level design and programming theory underpinning games architecture via the use of industry-standard games engines. You will be introduced to the workflow methods, skills and techniques required to design and develop gameplay scenarios and in-game mechanics.
This module introduced you to the use of the Autodesk Suite which focuses on the use of 3DS Max and Maya to create game assets. These include general asset design, weapon design and environment design. Alongside this you are introduced to the production and recording of game audio focusing on Foley and sound effects.
Learn the theory behind games design, how they’re structured and how they’re built. You’ll also create your own original games mechanics and concepts, including characters and various environments.
During this module, you’ll explore the global markets that make up the world’s games industry. You’ll explore trends and developments; you’ll also develop an understanding of the economic processes involved in the creation of games and understand the steps involved in getting a game to market.
What you'll study in year 2
Whilst studying on this module, you’ll create an original video game level prototype. You’ll complete integration of your original 3D and audio assets within a relevant games engine, working towards the goal of developing your own original and fully functioning, game sequence.
Following on from Asset Production in Year One, you’ll be introduced to advanced modelling and sculpting techniques to effectively produce original 3D character models and environments to an industry-standard.
During this module, you’ll increase your experience of level-design. You’ll learn to effectively manage the production of a game, from concept to build, and be introduced to the process of project management.
During this module you'll undertake appropriate self-directed projects, working collaboratively on creative work, allowing you to directly apply the knowledge and skills learnt throughout the programme in the context of the workplace. This module aims to develop your overall professionalism and provide you with the knowledge and resources to begin a career in the creative industries.
On this course you'll study in Confetti HQ - our brand new £9.1million digital media hub and have access to:
- Industry-standard workstation PC’s
- Specialist software including Unreal Engine 4, Autodesk Suite (3DS Max, Maya, Mudbox), Adobe Creative Suite, Quixel 2.0
- Wacom Cintiq 13HD Touch Tablets
- Foley recording room
- Audio production and recording equipment
- Games consoles
Every year we welcome family, friends and industry professionals to watch, listen, test and play the fantastic work of our degree students.
The Confetti Classroom
At Confetti our classrooms are unique. As part of their course, our students get the chance to go out into industry and Do It For Real at locations across the UK! Check out our interactive map to see how our classrooms are different and to get a taste of the kind of experiences you could take part in whilst studying at Confetti.
On this game technology degree, students are connected with the games industry and have the opportunity to attend games festivals and experience guest lectures from industry professionals.
Guest speakers have included:
- Andy Davis from Rockstar
- Karl Hilton from Crytek
- Mike Bithell from Thomas was Alone
- Ian Livingstone
- Deep Silver Dambuster
Students have also worked with both Crytek and Gamecity Festival on various projects.
Additional opportunities have included visits to Dusseldorf’s JapanTag event, the MCM Expo in London and EGX Eurogamer at the NEC.
Continue your studies
Each case will be considered individually, but upon completion you’re automatically entitled to enter into the 3rd year of our BSc (Hons) Games Production to gain a full BSc qualification.
You can also move straight into your career, in areas which might include:
- 3D artist
- Technical artist
- Level designer
- Game designer
- QA tester
Previous games students are working at companies, such as:
- Rockstar Games
- Riot Games
- Sumo Digital
- Ubisoft Blue Byte
- Quantic Dream
- Splash Damage
- Lockwood Publishing