2 years full-time
- 5 GCSEs grade 9-4 (A*-C)*
- An appreciation of and a passion for games with a level of practical experience and/ or a Level 2 qualification in the subject area
Fees & funding:
Visit our fees & funding page for more information
How to apply:
When you're ready to apply, there's a few ways to start the process.
Introduction to the course
If you're interested in developing and producing a variety of game sequences using industry standard tools and applications for yourself or others to enjoy then this is the course for you! Throughout the course you’ll gain the theoretical and practical skills required to be able to prepare yourself for working in the games industry through a mixture of internally assessed coursework and externally marked exams. You'll learn these skills through a number of industry standard software applications and learning environments that will help develop your understanding and technical skills of the software and hardware used in the creation of games. Through undertaking the course this will prepare you for a career in the games industry or a games degree course in your chosen field.
- About the ever adapting games industry, how it works and what it takes to be successful within a number of roles
- Skills in industry-standard software such as industry standard games engines, modelling packages and production tools
- Produce industry-standard paperwork across a range of game development practices and techniques to meet needs and requirements to prepare you for employment within a wide variety of roles
- Games scripting and implementation in a number of dedicated and integrated development programs for a number of devices
- Develop understanding of testing environments, suites and tools to be able to debug and resolve game issues
- Content to be successful within your chosen field and to prepare you for your next step of your career
What you'll study:
During the first term you’ll be introduced to the various skills required in the games industry, such as the fundamentals of game design through to engine implementation and scripting technicalities, while also being able to supplement your skills with being able to plan produce and document the processes required to prepare for a game to be created. You’ll supplement these core steps through beginning your exploration of development suites and understanding of advertising campaigns within the industry.
Building on your previous experience of 3D modelling and engine workflow, you’ll develop a game sequence and create the treatment document to support this. You'll expand your theoretical understanding of Games Design throughout. With fundamental understanding you will look into developing a number of game pieces using the toolset available to you while also continuing to enhance your capabilities in a number of industry-standard tools and workflows. You'll also begin to prepare for the two exam based assessments in the third term of delivery.
In your final term of year one you’ll undertake two externally assessed pieces of work between 2 to 10 hours in combined duration. To enable you to succeed in these environments you’ll learn the fundamental skill of pitching your game idea for your planned game production while looking at the industry from an analytical perspective. You’ll continue to work through your workflow practices to supplement your game development requirements.
To begin the second year of study you’ll be introduced to high level scripting practices for a number of game engines while also exploring the technical thinking required to succeed as a games tester through specific developmental suites. Alongside this you’ll continue to develop your understanding within the Games Industry. You'll also be introduced to, and learn more about, our higher education courses at Confetti.
For the penultimate term you’ll be introduced to the technicalities and fundamental requirements of animation within the Games Industry alongside continuing to advance your scripting capabilities and knowledge. You'll also begin to prepare for the final two exams for the course which rest in the final term.
For your final term you’ll be required to sit a number of timed assessments, which are externally assessed, to test your capabilities from within the course itself. Alongside this you'll continue to develop your technicalities in relation to animation for games and fine tune your sequences to bring together your final showpieces of work.
On this course you’ll have access to:
- Industry-standard software including, Autodesk Suite’s Maya and Mudbox, the Unreal and Unity Engines and the Adobe Creative Suite
- Dedicated gaming suites
- PC computer suites
The Confetti Classroom
At Confetti our classrooms are unique. As part of their course, our students get the chance to go out into industry and Do It For Real at locations across the UK! Check out our interactive map to see how our classrooms are different and to get a taste of the kind of experiences you could take part in whilst studying at Confetti.
As a Confetti student, you will also take part in Industry Week where you’ll meet a range of professionals within your field of interest, as well as other areas of the creative industries.
Previous guests include: Michael Eavis, Professor Green, DJ Yoda, Mandy Parnell (Bjork, Aphex Twin, The White Stripes), Jon Kelly (Paul McCartney, Kate Bush), Goetz Botzenhardt (Bjork, Sugarbabes, Faithless, Dido, Pet Shop Boys) and George Shilling (Oasis, Primal Scream, James Brown).
Continue your studies
Your time at Confetti doesn’t have to stop once you finish your college course. Choose to continue your studies on our range of foundation and full honours degrees that can help you further develop your skills and obtain the experience you need to get a head start in your career:
- Games designer
- Level designer
- 3D modeller
- QA tester
- Game script writer
- App developer