Duration:
3 years full-time for BSc (Hons)
Direct entry into year 2 or 3 available with previous HND/FdSc

Location:
Confetti Institute of Creative Technologies, Nottingham

UCAS course code:
I600

Institution code:
N91

Entry and admissions criteria:

  • A-levels – BBC; or
  • BTEC Extended Diploma – DMM; or
  • 112 UCAS Tariff points from at least two A-levels or equivalent qualifications; and
  • GCSE – English and Maths Grade C / 4.
  • This course is not suitable for tier 4 visa applicants. We accept qualifications from schools, colleges and universities all over the world for entry onto our undergraduate and postgraduate degrees. If you’re not sure how your international qualification matches our course requirements please visit our international qualifications page.

English language entry requirements

If English is not your first language, you need to show us that your language skills are strong enough for intensive academic study. We usually ask for an IELTS test and we accept some alternative English language tests.

Fees and funding:

Visit our fees & funding page for more information.

Additional Costs

Your course fees cover the cost of studies, and include loads of great benefits, such as the use of our library, support from our expert Employability team, and free use of the IT equipment across our campuses.

All course specific software and hardware is accessible on site however it is encouraged that you invest in a workstation/gaming PC to aid your study and progression into the creative media industry and more so the games industry. A suitable workstation or gaming PC can cost from £650+.

Library books
Most study modules will recommend one or more core text books, which most students choose to purchase. Book costs vary and further information is available in the University’s bookshop. Our libraries provide a good supply of essential text books, journals and materials (many of which you can access online) – meaning you may not need to purchase as many books as you might think! There may also be a supply of second-hand books available for purchase from previous year students.

Print and copy costs
The University allocates an annual printing and copying allowance of £20 depending on the course you are studying. For more details about costs for additional print and copying required over and above the annual allowance please see the Printing, photocopying and scanning information on the Library website.

How to Apply

This degree is validated by Nottingham Trent University and all applications must be submitted through the Universities and Colleges Admissions Service (UCAS).

Esports isn’t just about gaming. It’s a global industry worth $1.1billion, and it’s growing at a rapid rate.

It’s now the fourth largest form of sport in the world and is leading the way in live events production, broadcasting and streaming, and content creation. The industry is made up of professional players, games publishers, event specialists, broadcast/streaming providers like Twitch and Youtube, and global sponsors and technology providers.

On this course you’ll learn all about the Esports industry as a global business, and you’ll study the principles of Esports games, allowing you to explore the world of competitive gaming. You’ll learn what, fundamentally, makes a successful Esports game. At the centre of your learning will be production and technology; you’ll develop your ability to understand and apply the technologies associated with putting on an Esports event.

Unlike other universities, we’re specialists in creative technologies and have over 25 years of expertise in games, media and music. That means we’re in a unique position to draw upon our existing teaching expertise and industry contacts across gaming, technical events, production technology and broadcasting, and creative entrepreneurship to enhance your learning experience. We can offer you an opportunity to develop the vital skills required for a successful career in the Esports industry. What’s more, as technology continues to develop, you’ll be one step ahead in being able to adapt to emerging technologies.

Our motto is ‘Do it for Real’. This means learning from teaching staff with industry experience, taking part in live projects, plus enjoying guest lectures and work experience. It also means working with industry-standard software and kit in facilities you’d expect to find in professional venues and studios.

You’ll learn and practice in our world-class live events complex, Metronome, which boasts a 400-capacity venue and industry-standard live events production workspace. We are well-connected in the world of Esports, and last year the venue played host to the NSE British University Esports Championship Finals. Some of the UK’s top young Esports players came together to compete in ten major gaming competitions including League of Legends, Overwatch, FIFA and Dota 2. It’s events like this that provide our students with the opportunities to experience, work on, and make studying at Confetti unique.

After an action-packed, intellectually stimulating three years, you’ll graduate with a host of invaluable technical and critical thinking skills that will allow you to work in the Esports industry, with a focus on production and technology.

Within individual modules the delivery of the material encourages increasing levels of skill development and student participation, ensuring that as you progress through the course, you become a more confident and independent learner.  We aim to include a range of methods of delivery that may include;

  • Lectures
  • Seminars
  • Workshops
  • Group tutorials
  • Academic tutorials
  • Blended learning including online lectures​ and workshops
  • Presentations and pitches
  • Team working
  • Independent learning
  • Visiting industry professionals

All the modes of delivery are structured to develop ongoing abilities and skills through exploring ideas and problem solving. The course will offer a broad range of assessment methods.

What our current students think

"All the lab facilities at Confetti are up-to-date, offering you some amazing hardware to work on, with a motion capture studio!"

Saul Bookey

Advice from or alumni

“Always be writing and creating content – and streaming it, if possible. Keep building your brand. And take as many opportunities as you possibly can!”

Ibriz Daya

A variety of formative and summative assessment methods will be employed throughout the course such as:

  • Research-led projects​
  • Concept portfolios​
  • Production portfolios
  • Presentations
  • Live briefs
  • Essays
  • Reports
  • Video case studies

A three year Bachelor degree is a great choice if you’re looking to gain a full Level 6 qualification. With a higher UCAS tariff – this type of degree is perfect for you if you wish to develop both your academia and your practical skills to a professional level. After graduating you will be able to progress onto a postgraduate course or start your creative career.

Topping up your existing qualification

Each case will be considered individually, but if you have passed an FdSc from Confetti and decided you want to continue your studies, you’re automatically entitled to enter into the 3rd year of the equivalent BSc degree to ‘top up’ to a full honours degree.

What you'll study in year 1

Esports is now one of the most significant sectors within the global games industry. The growth of this market sector has led to new business opportunities, emerging technologies and social trends. This module introduces you to the technological, business-focussed and social factors that are related to the development of Esports through academic research and analysis. This knowledge and understanding is vitally important for the development of new business concepts, products or services related to Esports.

Esports has grown ten-fold in just over five years to a staggering global business. The games themselves have engaged players and viewers alike with developers and publishers always searching for the next big, competitive product. This module focuses on the mechanics and conventions of competitive games design, allowing you to conceptualise your own ideas in relation to competitive Esports games. This knowledge and understanding of how games mechanically work and why we play them is essential to game design, and will support the conceptualisation of/within your own game portfolio.

Being able to understand the importance of technology in Esports broadcasting is essential for those working in the Esports events industry. This module will allow you to explore the technical theory involved in broadcast technology for Esports, whilst developing your practical skills working with equipment.

What you'll study in year 2

This module focuses on improving your ability to identify and understand key developmental areas of the Esports industry. This will require you to analyse emerging technologies used throughout Esports games development, events production, training and online streaming. Through extensive research you will be asked to propose innovative strategies on how to shape the industry moving forwards.

During this module you’ll undertake appropriate self-directed projects, working collaboratively on creative concepts, allowing you to directly apply the knowledge and skills learnt throughout the programme in the context of the workplace. This module aims to develop your overall professionalism and provide you with the knowledge and resources to begin a career in both the Esports and creative industries. The nature of creative industries is increasingly defined by freelance and self-employed models of work. Consequently, individuals seeking work in industry need to appreciate the pressures of working on multiple projects to strict deadlines and the subsequent demands this places on time and resources. Similarly, an understanding of professional practice and the legal and economic imperatives in industry is important, as is effective communication, self-efficacy and autonomy. This module aims to develop these skills by challenging you to develop a range of self-directed projects.

This module focuses on event management through a range of key areas. You’ll study core event-planning strategies which include resource management and allocation, audience research and the user experience, and digital media production technologies, teaching you how to effectively push the event experience and journey to audiences.

You’ll further your knowledge of all the associated event production technology required to deliver a live Esports event including broadcast, live sound, stage lighting, live video and streaming technologies. You’ll work with a range of technical and mathematical data to study and design the technology configurations that can support a live Esports event. This module will have a strong practical emphasis in a workshop environment that will allow you to practise and evaluate skills and techniques using industry-standard technology and software. It is expected that you’ll specialise in one or more areas of production technology, and by working collaboratively you will have the skillset and understanding to deliver a successful Esports event as a production team.

What you'll study in year 3

This module focuses on developing a thorough and critical understanding of the role and function of social media within the creative media industry, with emphasis on Esports events. During this module you’ll learn about the different social media platforms that form the online community driving Esports. Through research and study, you will understand and apply innovations in advertising campaigns to form your own digital marketing campaign for an Esports event. This will encompass digital media production technologies applied to understanding public relations and intellectual property protection.

This module provides you with the opportunity to undertake sustained investigation into a specific area of live Esports production and broadcast, building on your previous knowledge, experience and skills acquired during Levels 4 and 5. This module will allow you to critically explore a specific issue or area of personal interest within your chosen field. You will achieve this by undertaking a self-initiated practical research project supported by tutor supervision. As part of this investigation, you’ll also enhance your abilities to communicate your findings with an audience and consolidate your skills in project management and self-directed work, both of which are vital for a career within the creative media industries. The module serves to acquaint you with the key skills and practices required to undertake and complete an independent research project. The module will also enable you to understand the role of Intellectual Property (IP) in supporting the creative economy and how you can identify and legally protect your ideas and innovations. The module will offer an insight into how you can manage and license your IP, and what you do if someone else uses your ideas or without your permission.

This module encompasses all that you have learned throughout your studies into a final major project. The project is based on the development of a live Esports exhibition drawing in a variety of guests, sponsors, performances and tournaments. To achieve this, you’ll engage with a number of live events, from which you will critically analyse  and evaluate techniques, and apply them to the design of your own event. You’ll focus on a core area of this event and apply innovation with technology, work collaboratively with other course areas, and as a result be the driving force behind a large-scale Esports spectacle.

On this course you'll study in Confetti HQ - our brand new £9.1million digital media hub - and Metronome - a 400 capacity public facing venue. You’ll have access to:

  • Games Studios fully equipped with Workstation PCs
  • Latest industry-standard software packages including Autodesk Suite, Adobe Creative Cloud, Unreal Engine, Unity and more
  • Hardware suites focused on research and development in Virtual Reality, Augmented Reality and Motion Capture
  • 400 capacity live event venue

Degree Showcase

Every year we welcome family, friends and industry professionals to watch, listen, test and play the fantastic work of our degree students.

At Confetti, we offer students the chance to ‘Do It For Real’ – to get out into real industries and experience working in various roles that will add to your professional portfolio.

Our Talent Development team work closely with Course Leaders to link students with opportunities across the Esports industry. In a thriving city, students will have the chance to work with a wide range of organisations, big and small.

Industry Week

We offer lots of opportunities to our students throughout the year, but we really dial it up with our annual Industry Week. Like no other, we go off timetable for a week, inviting some of the biggest names the creative industries to deliver talks, workshops and masterclasses for our students. We organise these types of events to enrich our students' education with real-world experiences and advice.

You’ll hear from, and network with, a range of professionals; past guests include Esports production company Unequalled Media, Rockstar Games, Sumo Digital and Deep Silver Dambusters.

Continue your education

Your time at Confetti doesn’t have to stop once you finish your undergraduate course. Choose to continue your studies on our postgraduate degrees that can help you further develop your skills and obtain the experience you need to get a head start in your career:

Future careers

The aim of the degree is to equip you with the necessary skills, knowledge and experience to embark on a successful career in the Esports industry and future emerging technologies.

Typical roles include:

  • Event management
  • Broadcast and production
  • Games design
  • Events production
  • Analyst
  • Consultant

Previous games students are working at companies, such as:

  • Rockstar Games
  • Riot Games
  • Sumo Digital
  • Ubisoft Blue Byte
  • Quantic Dream
  • Splash Damage
  • Lockwood Publishing

Open Days