2 years full-time
- 5 GCSEs grade 9-4 (A*-C)* including English and maths
- An appreciation of and a passion for games with a level of practical experience and/ or a Level 2 qualification in the subject area
Fees & funding:
Visit our fees & funding page for more information
How to apply:
When you're ready to apply, there's a few ways to start the process.
Introduction to the course
On this college course you’ll explore how the visual elements of a game are created. You’ll work with industry-standard software to create assets and artwork for digital and tabletop games. You'll develop your drawing, illustration and animation skills throughout the course alongside learning how 2D and 3D digital software is used to create exciting game environments, objects and characters. You'll also discover how art has developed over hundreds of years and how the traditional art world has inspired the amazing art seen in games like Bioshock and Fallout today.
100% of students are satisfied with the course (QDP Student Survey Results 2019)
- How to create and develop a strong, versatile digital art portfolio
- How to create concept art using traditional and digital methods
- How to create animations in 2D and 3D
- How to create a 3D environment using state of the art 3D modelling software
- How the games industry uses narrative imagery to communicate meaning and message to an audience
- The processes of games design from initial ideas to finished outcomes
- To develop professionalism, independence and project management skills
Join the Confetti Arrows
Players come from our college-level courses in Games Technology and Games Art. Find out more about what the team gets up to and how to join them by following @ArrowsConfetti on Twitter.
We arrange some fantastic trips for students throughout the year - recently, these experiences experiences have included a trip to EGX Eurogamer in Birmingham, the Warner Brothers Studio Tour plus many more.
What you'll study:
The first term will give you a solid grounding in the fundamental skills and practices of art and design, developing your toolkit which you'll use throughout the course, including drawing skills, idea generation and digital image manipulation. You’ll learn how to use your visual recording skills as a research tool, and how to develop and expand your initial ideas and sketches into a workable concept.
Term two is all about building on the core skills you learned in Term One; you'll discover how the games industry often uses imagery to tell a story without words, ultimately creating your own narrative imagery for an existing game world. You’ll also learn how to use 3D Modelling software to create your first 3D models based on your initial visual recording concept artwork made in term one.
In your final term of year one you’ll discover the exciting world of 2D animation, looking first at the history of animation and then designing and developing your own 2D animation. This will be a great opportunity to put the digital and traditional art skills learned in terms one and two to good use!
To begin the second year of study you’ll be introduced to the wider world of art, looking at how art history has been a huge influence on the world of games. You’ll learn more advanced digital and traditional art skills and create your own game artwork inspired by some of the world’s greatest artists.
In term five you work on a games based concept art project with a client, you’ll be able to uses the skills learned in the previous term to generate ideas for your client brief. Then, working alongside your client, you'll refine and adapt the ideas until a final concept is agreed.
This is very much an industry based project and there will be opportunities to work alongside real world industry clients creating assets for their games.
For your final term as your Final Major Project you’ll develop your own game design, creating pre-production art and concept artwork to promote your skills as a Game Artist. Finally you’ll produce an animated 3D environment to showcase your idea to potential clients.
This term you’ll also learn about promotion in the games and art industries and you will assemble your own Art Portfolio to show to potential clients or employers based on your Final Major Project and your work from the previous two years.
On this course you’ll have access to:
- High spec computers installed with the Adobe Creative Suite, Unreal Engine and 3DS Max
- Traditional Art Studio
- Mac and PC computer suites
- Wacom drawing tablets
Every year we welcome family, friends and industry professionals to watch, listen, test and play the fantastic work of our college students. This year, in light of the current restrictions, we’ve taken this showcase online.
The Confetti Classroom
At Confetti our classrooms are unique. As part of their course, our students get the chance to go out into industry and Do It For Real at locations across the UK! Check out our interactive map to see how our classrooms are different and to get a taste of the kind of experiences you could take part in whilst studying at Confetti.
Like no other, we go off timetable and invite some of the biggest names in the games industry to deliver talks, workshops and seminars for our students. It’s a great opportunity for our students to gain invaluable insights and industry connections.
Past Industry Week guests have included:
- The Oliver Twins
- Games Workshop
- Splash Damage
- Anna Hollinrake
Continue your studies
Your time at Confetti doesn’t have to stop once you finish your college course. Choose to continue your studies on our range of foundation and full honours degrees that can help you further develop your skills and obtain the experience you need to get a head start in your career:
- Games artist
- Art director
- 3D modeller
- Concept artist
- Storyboard artist