Pearson BTEC Level 3 National Extended Diploma in Art and Design Practice
2 years full-time
- 5 GCSEs grade 9-4 (A*-C)* including English and maths
- An appreciation of and a passion for games with a level of practical experience and/ or a Level 2 qualification in the subject area
Fees & funding:
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How to apply:
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Introduction to the course
On this practical based college course you’ll explore how the visual elements of a game are created. You’ll work with industry-standard software to create assets and artwork for digital and tabletop games. You'll develop your drawing, illustration and animation skills throughout the course alongside learning how 2D and 3D digital software is used to create exciting game environments, objects and characters. You'll also discover how art has developed over hundreds of years and how the traditional art world has inspired the amazing art seen in games like Bioshock and Fallout today. Our Game Art course is 100% coursework based with no exams.
90% of students on this course feel they are developing skills that will help them get work (QDP Student Survey Results 2019)
- How to create and develop a strong, versatile art portfolio
- How to create concept art using traditional and digital methods
- How to create 2D and 3D animations
- How to 3D model game characters and environments
- The processes of games design from initial ideas to final release
- Project management skills
What you'll study:
- Term One and Two of our course focus on Skills Development.
- You’ll start by learning some core art skills giving you a solid grounding in the fundamental skills and practices of art and design, developing your personal artist’s toolkit which you'll use throughout the course, including drawing skills, idea generation and digital image manipulation.
- You’ll learn how to use your visual recording skills as a research tool, and how to develop and expand your initial ideas and sketches into a workable concept on the various tasks you are given.
- You will discover the process of Games Design and develop your own concept, learn how to make 3D models using industry standard software and create a portfolio of game assets based on your own game world idea.
- Over both terms you will focus on assembling a portfolio of work for submission at the end of Term Two including elements of Board Game Design, Card Game Design, Animation, Video Game Design, Graphic Design, Digital Art and Traditional Art.
- In term three you use the skills learned in terms one and two to create a fully formed Game idea based on an Industry Style Brief.
- You will create a Game Pre Production Portfolio to demonstrate your ideas.
- Your game idea can be for a Board Game, Card Game or Video Game.
- This project allows you to demonstrate your imagination and creativity allowing you to put your new found skills from Term One and Two into action.
- You can develop this Game idea further in Year Two.
- Term Three and Four of our course focus on more advanced creative skills.
- You’ll be introduced to the wider world of art, looking at how art history has been a huge influence on the world of games.
- You’ll learn more advanced 2D digital and traditional art skills and create your own game artwork inspired by some of the world’s greatest artists.
- You will look at the role of the Concept Artist in the Games Industry and develop your own pre-production work to inspire your Final Term Project.
- As you concentrate on advancing your skills you will move from the 2D realm into the 3D realm as you begin to create Objects, Characters and an Environment for your work in the Final Term using Industry Standard software and techniques.
- At the end of Term Five you will also learn about promotion in the games and art industries and you will collate your pre-production art and concept artwork to construct an Art Portfolio for submission/exhibition.
- In term six you work on a games based concept art project with a client, you’ll be able to uses the skills learned in the previous term to generate ideas for your client brief. Then, working alongside your client, you'll refine and adapt the ideas until a final concept is agreed.
- Then you’ll create a portfolio of Assets for the Game Idea using your advanced 2D and 3D design skills from your time on the course.
- This is very much an industry based project and there will be opportunities to work alongside real world industry clients creating assets for their games.
- The term ends with our showcase event, Celebrate, where you will have a chance to show off your work to family and peers.
- For those students wishing to progress to University we have an optional Critical Self Appraisal module which gives students valuable academic skills.
On this course you’ll have access to:
- Mac and PC computer suites
- Wacom graphics tablets
- Traditional art studio
- Adobe Creative Cloud
- Epic Games' Unreal Engine
- Autodesk 3DS Max
Every year we welcome family, friends and industry professionals to watch, listen, test and play the fantastic work of our college students. This year, in light of the current restrictions, we’ve taken this showcase online.
Like no other, we go off timetable and invite some of the biggest names in the games industry (and creative industries) to deliver talks, workshops and seminars for our students. It’s a great opportunity for our students to gain invaluable insights and industry connections.
Past Industry Week guests have included:
- John Romero - the creator of Doom
- Esports Insider
- The Oliver Twins
- Games Workshop
- Splash Damage
Continue your studies
Your time at Confetti doesn’t have to stop once you finish your college course. Choose to continue your studies on our range of foundation and full honours degrees that can help you further develop your skills and obtain the experience you need to get a head start in your career:
- Games artist
- Art director
- 3D modeller
- Concept artist
- Storyboard artist