Duration:
2 years full-time for FdA

Upon successful completion of this course you'll have the option to join our BA (Hons) Games Art and top up to a Level 6 qualification.

Location:
Confetti Institute of Creative Technologies, Nottingham

UCAS course code:
I630

Institution code:
N91

Entry & admission criteria:

  • A-levels – DDE; or
  • BTEC Extended Diploma – MPP; or
  • 64 UCAS Tariff points from three A-levels or equivalent qualifications; and
  • GCSE - English and Maths Grade C / 4
  • We also consider equivalent qualifications and combinations.
  • This course is not suitable for tier 4 visa applicants.We accept qualifications from schools, colleges and universities all over the world for entry onto our undergraduate and postgraduate degrees. If you’re not sure how your international qualification matches our course requirements please visit our international qualifications page.

English language entry requirements

If English is not your first language, you need to show us that your language skills are strong enough for intensive academic study. We usually ask for an IELTS test and we accept some alternative English language tests.

Fees & funding

Visit our fees & funding page for more information.

How to Apply

This degree is validated by Nottingham Trent University and all applications must be submitted through the Universities and Colleges Admissions Service (UCAS).

This Games Art foundation degree is designed for those who want a career in the growing games art industry. The game artist creates the visual elements of an interactive computer game, crafting assets like 2D graphics, 3D characters and environment models, surface textures and user interface components.

A game artist may also be involved in conceptualising ideas to help communicate the proposed visual elements during the pre-production phase. This game art degree will give you the opportunity to experience a range of techniques and software used in the games industry, whilst developing specialist skills to support career goals within your chosen art role.

Teaching and learning experiences will include:

  • lectures
  • seminars
  • workshops
  • group tutorials
  • personal tutorials
  • presentations and pitches
  • teamworking
  • independent learning
  • visiting industry professionals

Assessment is 100% through coursework. You will receive feedback throughout.

Forms of assessment include:

  • practical assessments
  • portfolio building
  • case studies
  • lab report
  • reflective journals
  • formal essay
  • presentations

Employability is a key focus of this course, with modules including initiatives, such as live projects and the opportunity to exhibit your work, to help enhance your future career.

96% of Confetti undergraduates are in work or further study within six months of finishing their degrees. (DLHE 2016/17)

One of the features of this course is the strong opportunity for work-based learning that is embedded into the curriculum.

You will be provided with the opportunity to work in partnership with local, national and sometimes international games developers and related creative media industries. Current and on-going industry links via Confetti and module leaders will provide ample opportunities for a regular guest speaker programme from a variety of organisation within the games industry.

A two year Foundation degree is a great choice if you want to have the option to graduate with a Level 5 qualification and start your creative career early. With an accessible UCAS tariff – this type of degree is perfect for you if you prefer a more practical approach to your studies.

After completing two years you will graduate with an FdSc/FdA qualification and choose whether you want to continue and enroll on a top up year for a full BSc/BA qualification or whether you would rather stop your education and start your creative career.

What you'll study in year 1

This module introduces you to the principles of drawing and visualisation that form the fundamentals required for a career as a games artist. You'll study idea generation and concept development and its essential use within a games development pre-production stage.

You'll develop and refine your game art drawing skills from observation and imagination using both traditional hand drawn techniques and digital processes. The aim is to develop a visual language that will allow you to record information for future development of game art concepts.

On completion of your exploration you'll refine your concepts by developing them through 2D and 3D digital processes. This module will introduce the use of 2D digital software and 3D modelling and sculpting software to create visual concepts to relevant industry standard specifications.

The module will introduce you to and develop your understanding of anatomy, form, composition and colour theory and how this can be applied in the creation of game art. You'll study environments, architecture, figures and objects allowing you to visualise and incorporate these elements into original game design.

An understanding of the context of art and design is vital in the creation of games art assets and concepts. This module aims to provide you with the underpinning knowledge of art and design theory and historical context and how it will impact your professional practice within the modern games industry. You'll look at both contemporary and historical art and design and its global impact socially, ethically and economically.

You're encouraged to investigate and research a broad range of art, games genres and the wider creative media industries (design, film, animation, illustration, graphic novels) and your research will be presented through your research journal and case study on art style within games.

On completion of your studies you'll be able to deconstruct modern video games and critically analyse their design in terms of aesthetics. This module also aims to develop your understanding of the importance of the role of the audience within the games industry and how, as an artist, you are reponsible for considering the ethical and social context surrounding the creation of games art for commercial release.

What you'll study in year 2

This module aims to build your knowledge and technical skill in the production of game art assets for computer games. You'll study the integration of concept art within the computer games production pipeline and its value as part of the development of 2D and 3D art assets. Game art processes taught will include 2D digital software techniques, 2D to 3D workflow and the creation of graphical elements including GUI and HUD creation.

This module will further develop and consolidate your technical knowledge of 2D and 3D visual theory and practice that was initiated in the Concept Art for Games module in year one. This year, you'll be introduced to modelling and sculpting techniques specific to the design of 3D game environments including industry-standard workflow techniques and pipelines. The techniques taught will be relevant towards the integration of these assets into an industry standard games engine. This will result in you producing innovative environment designs for use within your industry portfolio.

You'll be expected to undertake efficient coordination of resources and effective deployment of technology in order to create refined art assets intended for a prescribed professional purpose. You'll be required to evaluate your own game art, assess its appropriateness for use within a commercial production and evaluate its suitability in informing your concept’s target audience.

During this module you'll undertake appropriate self-directed projects, working collaboratively on creative work, allowing you to directly apply the knowledge and skills learnt throughout the programme in the context of the workplace. This module aims to develop your overall professionalism and provide you with the knowledge and resources to begin a career in the creative industries.

On this course you'll study at Confetti HQ - our brand new £9.1million digital media hub:

  • Industry Spec Workstation PC’s
  • Specialist software including Unreal Engine 4, Autodesk Suite (3DS Max, Maya, Mudbox), Adobe Creative Suite, Zbrush, Quixel 2.0
  • Wacom Cintiq 13HD Touch Tablets
  • Foley Recording Room
  • Audio Production and Recording Equipment
  • Games Consoles

Degree Showcase

Every year we welcome family, friends and industry professionals to watch, listen, test and play the fantastic work of our degree students.

The Confetti Classroom

At Confetti our classrooms are unique. As part of their course, our students get the chance to go out into industry and Do It For Real at locations across the UK! Check out our interactive map to see how our classrooms are different and to get a taste of the kind of experiences you could take part in whilst studying at Confetti.

Confetti partners with the National Videogame Arcade, giving our students unparalleled access to games industry professionals, as well as opportunities to network and showcase their projects.

Confetti’s Head of Talent Development also works closely with the course, linking students with opportunities across the local and regional music industry. Working on live projects throughout the course will help you gain industry experience, make contacts and build your portfolio and CV – making sure you are ready for a career in the creative industries after graduation.

Industry Week

As a game art degree student, you will take part in Industry Week – a unique event that brings over 100 top names from the music, games, TV and film industries to Confetti for workshops, masterclasses, lectures and seminars. From artists to games developers, Industry Week is your chance to be inspired, make contacts and learn from the pros.

Our students have had the opportunity to meet and receive advice from established names, such as Ian Livingstone and professionals from Rockstar and Playstation to name just a few.

Continue your studies

Each case will be considered individually, but upon completion you’re automatically entitled to enter into the 3rd year of our BA (Hons) Games Art to gain a full BA qualification.

Future careers

You can also move straight into your career, in areas which might include:

  • Concept artist
  • 2D/3D artist
  • Environment artist
  • Weapon designer
  • UI designer
  • Technical artist

Previous games students are working at companies, such as:

  • Rockstar Games
  • Riot Games
  • Sumo Digital
  • Ubisoft Blue Byte
  • Quantic Dream
  • Splash Damage
  • Lockwood Publishing

Open Days