2 years full-time for FdA (Foundation Degree)
UCAS course code:
- 64 UCAS Tariff points; and
- GCSE - English and Maths Grade C / 4
To find out what qualifications have tariff points, please use our tariff calculator.
We accept qualifications from all over the world – check yours here:
English language entry requirements
You can meet our language requirements by successfully completing our pre-sessional English course for an agreed length of time, or by submitting the required grade in one of our accepted English language tests, such as IELTS:
Would you like some advice on your study plans?
Our international teams are highly experienced in answering queries from students all over the world. We also have members of staff based in Vietnam, China, India and Nigeria and work with a worldwide network of education counsellors. Find out more about advisors in your country.
Fees & funding
Visit our fees & funding page for more information.
Your course fees cover the cost of studies, and include loads of great benefits, such as the use of our library, support from our expert Employability team, and free use of the IT equipment across our campuses.
We advise you to budget £60 - £250 (minimum) for an entry level graphics tablet. You are also recommended to obtain a personal computer to complete digital artwork on. Whilst there are free versions of software and open source art software available it would also advisable to budget for a student Creative Cloud license (starting at £9.88).
Most study modules will recommend one or more core text books, which most students choose to purchase. Book costs vary and further information is available in the University’s bookshop. Our libraries provide a good supply of essential text books, journals and materials (many of which you can access online) – meaning you may not need to purchase as many books as you might think! There may also be a supply of second-hand books available for purchase from previous year students.
All essential field trip costs will be included in your course fees. There may be the opportunity to take part in optional field trips, which do incur additional costs.
If you're undertaking a placement year, you'll need to budget for accommodation and any travel costs you may incur whilst on placement. Many of our placement students do earn a salary whilst on placement which can help to cover these living costs.
Print and copy costs
The University allocates an annual printing and copying allowance of £20 depending on the course you are studying. For more details about costs for additional print and copying required over and above the annual allowance please see the Printing, photocopying and scanning information on the Library website.
This Games Art foundation degree is designed for those who want a career in the growing games art industry. The game artist creates the visual elements of an interactive computer game, crafting assets like 2D graphics, 3D characters and environment models, surface textures and user interface components.
A game artist may also be involved in conceptualising ideas to help communicate the proposed visual elements during the pre-production phase. This game art degree will give you the opportunity to experience a range of techniques and software used in the games industry, whilst developing specialist skills to support career goals within your chosen art role.
Teaching and learning experiences will include:
- group tutorials
- personal tutorials
- presentations and pitches
- independent learning
- visiting industry professionals
95% of our degree students would recommend studying at Confetti to others. (National Student Survey 2019)
We arrange some fantastic trips for students throughout the year - recently, these experiences experiences have included a trip to EGX Eurogamer in Birmingham, the Warner Brothers Studio Tour plus many more.
Assessment is 100% through coursework. You will receive feedback throughout.
Forms of assessment include:
- practical assessments
- portfolio building
- case studies
- lab report
- reflective journals
- formal essay
What you'll study in year 1
This module will allow you to learn and develop the skills required to imagine and visualise imaginary worlds and the characters and assets within them, representing them with verisimilitude. You will develop concept art skills in order to explore ideas and produce client ready speculative art.
This module will teach you how to explore 2D and 3D solutions to environment design and apply technical knowledge to these tasks. You will develop your concept art skills in order to explore ideas and produce client ready speculative art. You will also enhance your 3D repertoire to develop your concept and ideas as fully realised 3D Levels. This module will also include written elements in the form of media reviews (prose and moving image) as well as artist reviews.
This module challenges students to pre-produce your first AWLE Project. Taking a brief from client to final presentation encourages you to engage with an ambitious creative pipeline, creating and developing final designs for characters and assets for an existing IP.
This module challenges you to produce your first AWLE Project. Taking a brief from client to final presentation encourages you to engage with an ambitious creative pipeline. Building on the work completed in the Pre-Production module, you will now use industry-standard software to finalise your designs to present to clients.
This module comprises two elements – Life Drawing and 3D Software. Together, they enhance and expand upon core skillsets fundamental to the origination and execution of engaging computer-generated imagery. Drawing introduces approaches to studies in drawing central to the enterprise of visual expression with an emphasis on life drawing.
This module introduces you to theoretical frameworks through which to consider, contextualise and challenge your creative practice. Understanding the historical, cultural and theoretical context in which computer-generated imagery situates is crucial to broadening perspectives and enriching your abilities to discuss, develop and disseminate your ideas with confidence.
What you'll study in year 2
Experience of collaboration is a key expectation of students of Games Design. This unit challenges you to engage in teamwork in the pre-production, production and promotion of an Game Concept. You are required to identify your strengths as they align with specific studio roles; for example, concept artist, production designer, character designer, pre-visualiser, modeller, texture artist, sculptor etc.
This module challenges you to pre-produce and produce your second AWLE Project. Taking a brief from client to final presentation encourages you to engage with an ambitious creative pipeline.
This module comprises two elements – Character Design and 3D Software. Together, they enhance and expand upon core skillsets fundamental to the origination and execution of engaging computer-generated imagery.
During this module you will undertake an overarching, self-directed game development project, working both individually and collaboratively on creative work - allowing you to directly apply the research, knowledge and skills learnt throughout the programme in the context of the workplace.
This module aims to develop overall professionalism and provide the knowledge and resources to begin a career in the creative industries. This module aims to develop these skills and knowledge by challenging you to develop a range of self-directed projects along with analysis of the processes involved along the way.
On this course you'll study at Confetti HQ - our brand new £9.1million digital media hub:
- Industry Spec Workstation PC’s
- Specialist software including Unreal Engine 4, Autodesk Suite (3DS Max, Maya, Mudbox), Adobe Creative Suite, Zbrush, Quixel 2.0
- Wacom Cintiq 13HD Touch Tablets
- Wacom Cintiq Pro 16: Creative Pen Display
- Games Consoles
Every year we welcome family, friends and industry professionals to watch, listen, test and play the fantastic work of our degree students.
Our Games Art degree students have put together this fantastic exhibition of industry-inspired artwork to raise awareness of SpecialEffect; a UK-based charity who use video games and other technologies to enhance the quality of life for people with disabilities.
At Confetti, we offer students the chance to ‘Do It For Real’ – get out into real industries and experience working in various roles that take their interest.
Our Talent Development team work closely with Course Leaders to link students with opportunities across the games industry. Have a read of one of our alumnus’ stories, and how studying at Confetti helped him land a job as a freelance Colour Commentator in the Esports Industry.
Throughout the year, students are invited to attend various talks and events with visiting industry experts. Not long ago, the British Esports Association visited, along with Head of Education at Twitch, to deliver a fantastic talk for students about the growing industry of gaming.
The British Esports Association also held their 2019 Winter Championship Finals at Confetti’s very own Metronome – have a look through the gallery of images from the event.
Like no other, we go off timetable and invite some of the biggest names in the games industry to deliver talks, workshops and seminars for our students. It’s a great opportunity for our students to gain invaluable insights and industry connections.
Past Industry Week guests have included:
- The Oliver Twins
- Games Workshop
- Award-winning games industry legends - Brenda and John Romero
Check out our OnDemand service here
Top-up to a full honours degree
After finishing your foundation degree, you may decide to go straight into industry or top-up to a full honours degree.
You can also move straight into your career, in areas which might include:
- Concept artist
- 2D/3D artist
- Environment artist
- Weapon designer
- UI designer
- Technical artist
Previous games students are working at companies, such as:
- Rockstar Games
- Riot Games
- Sumo Digital
- Ubisoft Blue Byte
- Quantic Dream
- Splash Damage
- Lockwood Publishing