The line-up for this year’s Industry Week is filled with industry pros and the hottest brands in the creative industries. If you’re passionate about games art, then you have to check out Richard Smith’s talk ‘Story of my Career’ on Wednesday 8 March. As Lead Character Designer at Deep Silver Dambuster – Richard has years of experience as a Games artist and in his talk he’ll give unique insight into how he developed his career.
Coming from an Art background, Richard knew since he was a teenager he wanted to work on video games. He studied 3D Art for Games at university and took a year in industry during his degree where he worked as part of the character team at Reflections in Newcastle upon Tyne (now Ubisoft Reflections) on the Driver series. Richard even received a commendation from The Royal TV Society for an animated film he created for his dissertation.
His latest project involved working at Deep Silver Dambuster on Homefront: The Revolution, which launched in May 2016. The role saw Rich supervising a team of 10 artists working in Germany, Australia and the USA producing over 100 realistic characters for the game. Check out our gallery below for a sneak peek at his work.
Throughout his career Richard has worked at multiple high-profile studios on games such as Star Wars and James Bond and his talk will show the progression of his work over the years and share tips on how to succeed in the games industry.
But don’t take it from us, we went and asked Richard for a flavour of the topics his talk will cover:
“I’ll go into more candid detail about my experiences working at many different studios to give an insight into what to expect from a career in games production. I’ll tell students about what employers are looking for in new hires and explain how to make yourself more employable. I’ll also talk about how the industry has changed over the last decade and what that means for someone trying to get into video games production today.”