Duration:
1 year full-time

Location:
Confetti Nottingham

Studying an Esports Production postgraduate degree means that you’ll learn specialist skills, which will allow you to keep up with the demands of this growing and developing industry.

You will research and innovate in esports production through the use of cross-discipline, industry-standard technologies. You’ll access leading, emerging and disruptive production technologies through our ground-breaking, purpose-built esports complex, Confetti X.

You’ll be part of live esports productions with recognised industry contacts as a technology specialist, building and mastering your project management skills that will allow you to collaborate, manage and lead on strategic developmental goals in broadcasting, positioning yourself as a leader and pioneer impacting the direction of the esports industry.

This course is for you if:

  • you are good at understanding esports and competitive games
  • you enjoy esports, streaming and motion graphics
  • you are excited by working collaboratively and world class technologies

This programme is open to graduates with a degree from any discipline and does not require esports study to be completed at undergraduate level, but you need previous related experience and a passion for putting together high quality esports events.

Entry & admission criteria:

  • A minimum of a 2:2 honours degree, or an appropriate equivalent, i.e. a professional qualification, from a recognised British or overseas institution, in a related subject, such as Games Technology, Games Production, Esports Production, Technical Theatre, Technical Events, Live Sound, Event Production, Broadcast Technology, Film/TV Technology, Film/TV Production, any degree with ‘Live Broadcast’ in the title
  • If you don’t hold a relevant degree, you should include a link to related industry assets you have been involved in making: eg live streams and links to commercial work if available. Write a short statement on the techniques you used to create them.
  • Non-standard applicants with at least three years’ industry experience are also welcome to apply.
  • Applicants who do not fully satisfy the general criteria will be considered if they are able to demonstrate that they are capable of successfully undertaking and completing the programme at the required standard. Eligibility may be determined by means of an interview for some applicants.
  • Applicants who have been taught and assessed in languages other than English should have an English language equivalent to IELTS 6.5.

  • A minimum of a 2:2 honours degree, or an appropriate equivalent, i.e. a professional qualification, from a recognised British or overseas institution, in a related subject, such as Games Technology, Games Production, Esports Production, Technical Theatre, Technical Events, Live Sound, Event Production, Broadcast Technology, Film/TV Technology, Film/TV Production, any degree with ‘Live Broadcast’ in the title
  • If you don’t hold a relevant degree, you should include a link to related industry assets you have been involved in making: eg live streams and links to commercial work if available. Write a short statement on the techniques you used to create them.

Personal statement

You should include in your personal statement why you want to study this course and describe your knowledge of the esports industry and relevant production technologies. Please also detail any experience of organising people or relevant projects.

International qualifications

We accept qualifications from all over the world – check yours here:

English language entry requirements

You can meet our language requirements by successfully completing our pre-sessional English course for an agreed length of time, or by submitting the required grade in one of our accepted English language tests, such as IELTS:

Would you like some advice on your study plans?

Our international teams are highly experienced in answering queries from students all over the world. We also have members of staff based in Vietnam, China, India and Nigeria and work with a worldwide network of education counsellors.

To apply for this course, you will need to complete an application through NTU’s Applicant Portal.

Your application will include a personal statement, and you’ll need to provide a reference. For advice about making a successful application to study this course, visit the NTU pages on how to apply.

Preparing for the financial side of student life is important, but there’s no need to feel anxious and confused about it. We hope that our fees and funding pages will answer all your questions.

We offer a 20% discount to most current Confetti and Nottingham Trent University students, and recent alumni.

Research and Innovation (60 credit points)

Engage in high level research and critical thinking, developing a deep understanding of innovations and disruptions alongside data analysis within the esports broadcast and technology industry.

  • Critically review and synthesise a wide range of production technologies to support your enquiries within the field of esports production and apply results
  • Research and evaluate audience participation, industry platforms and commercial outputs and critically appraise the implications this has for your own proposal
  • Analyse current issues and industry priorities at local, national, European and global level and critically assess strategic opportunities when leading a commercial production
  • Critically justify your proposed esports production format, demonstrating originality in line with industry expectations
  • Execute high levels of initiative and autonomy when establishing project management workflows and defining innovative solutions
  • Propose esports technology innovations and advancements and critically reflect on the potential within the future broadcasting industry
  • Define personal goals relating to emerging career opportunities and critically appraise your progress towards objectives
  • Communicate research clearly and effectively in multiple formats and critically reflect on industry responses

Concept Development and Project Management (60 credit points)

Through exposure to national and international markets, recognised esports organisations and emerging technologies; focus your career, develop your network, enhance your technical skillset and begin to fulfil your concept.

  • Undertake research at the forefront of production technology to inform and gain new insights in the management and execution of an original esports production
  • Analyse the impact of emerging technologies and apply in relation to your personal concept within a commercial environment
  • Select and systematically evaluate broadcast production technologies in creation of original content for the esports industry
  • Integrate knowledge of the relationship between current professional and ethical standards within the context of leading and project managing your own professional production
  • Generate innovative solutions that can be applied in multidisciplinary areas and that push the boundaries of technical capabilities
  • Demonstrate originality in the application of production technology during rigorous testing and experimentation and critically reflect on results
  • Propose original, sustainable workflows and critically review and respond in the implementation of technology in the context of your production
  • Manage your professional development by identifying and generating industry relevant content in line with your career aspirations.

Production Technology and Audience Response (60 credit points)

Implement and deliver your concept, collect and analyse data, and evaluate your impact and contribution to the esports production industry.

  • Collect, organise and synthesise complex research data to form sound conclusions and critically evaluate in reference to future industry productions
  • Critically evaluate and justify your personal career development in response to audience perspectives and global cultural impact
  • Critically reflect on professional protocols and ethical standards within the industry relevant in the realisation of your creative output.
  • Evaluate advanced production methodologies in solving complex problems and apply theory to practice
  • Identify, plan and deploy technology for use within an esports production and apply technology solutions and strategies to enhance the achievement of aims and desired outcomes
  • Communicate conclusions and critically reflect on audience experience when dealing with complex and contemporary issues in esports
  • Exercise initiative when working collaboratively on complex esports productions and in response to audience feedback and industry requirements
  • Demonstrate your ability to independently lead, project manage and critically reflect on performance to support your continuing professional development
  • Demonstrate self-direction, originality and innovation when applying and adapting methods, and act autonomously in planning and implementing tasks to professional standards

Do It For Real

Industry Week

Studying at Confetti you’ll take part in Industry Week where you’ll be able to meet a range of professionals within your field of interest as well as other areas of the creative industries. 

Past guests include Adam Savage, Bryan Davies, James Williams, HADO UK and JD Wu.

Student work

Our Talent Development team works closely with course leaders to link students with opportunities across the industry. Esports Production students have previously worked with leading companies, such as:

  • NUEL
  • University Esports
  • BBC
  • NSPCC
  • Epic Lan
  • British Esports

Within your esports studios, you will make use of industry standard technologies used in broadcast production and esports. This will include accessible software packages such as OBS, vMix and the Adobe suite. 

You use broadcast specific hardware technologies associated with the Blackmagic production workflow used to configure and manage signal flow. This will be coupled with a range of quality vision mixing tech, HD and 4K cameras, lighting equipment, comms systems, and space to create sets for different esports activities.

Within Confetti X you’ll use a Ross video broadcast workflow with state of the art vision engineering, vision mixing, graphics, replay, remote camera hardware and software systems. You’ll also use LED video wall technology in the purpose built esports auditorium and the Disguise content mapping software solution. The venue’s lighting control and audio is managed by industry standard lighting control hardware.

Career options

What roles do our graduates go on to?

  • Vision mixer
  • Vision engineer
  • Broadcast engineer
  • Broadcast Technician 
  • Replay operator
  • Graphics operator
  • Camera operator 
  • Remote camera operator
  • Audio mixer
  • Lighting operator
  • Observer
  • Director
  • Producer

NTU Employability support

Our support doesn’t end when you graduate. As a Confetti and NTU student you will be entitled to dedicated graduate employability support for up to three years after you complete your studies. You’ll have access to exclusive events, initiatives and work experience opportunities to support you in the early stages of your graduate career.

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