Duration:
2 years full-time | Top-up available

Location:
Confetti Nottingham Campus, NTU

UCAS course code:
J943

Institution code:
N91

Quick! We have some places remaining for this September. Check out the entry requirements below.

On this Sound Engineering and Audio Production foundation degree you’ll explore the technical world of sound recording, creation and processing in numerous applications.

Experience sound capture and manipulation within contexts such as game audio, and sound for film and post production, recording studio engineering, mixing, and sound design – all wrapped up within employability contexts, as part of our Do It For Real ethos.

Learn and perform in world-class studios and performance spaces, surrounded by experts who are working professionals in the music and creative industries.

You’ll also be assigned an industry mentor in your final year to support you with your industry-focused modules and provide a network of contacts and opportunities for when you graduate.

This course is for you if:

  • you love creating and manipulating sounds
  • you enjoy learning technical and science based concepts
  • you like using audio equipment creatively and technically

Progression route

Top-up your degree to a full BSc (Hons) qualification in Sound Engineering & Audio Production at Confetti in Nottingham or London.

Clearing 2024

  • 48 UCAS points from up to three qualifications; and
  • GCSE – English and Maths Grade C / 4

Spaces are limited, so call NTU’s Clearing hotline on 0115 848 6000 to secure your place.

2025 entry

  • 64 UCAS Tariff points; and
  • GCSE – English and Maths Grade C / 4

To find out what qualifications have tariff points, please use our tariff calculator.

You will also have at least one of the following music qualifications:

  • A level or other level 3 qualification in a related subject such as BTEC Extended Diploma in Music Technology or Production (or similar, e.g. RSL Awards)

We welcome suitable applicants without standard entry requirements. Once we receive your UCAS application we may be in touch to request you evidence your relevant experience and interest in using Music Technology in this straight forward way:

  • A short 2 – 3 minute video where you talk through a production you have been involved in on a DAW or where you have recorded live instrumentation

Other qualifications and experience

We may also consider credits achieved at other universities and your work/life experience through an assessment of prior learning. This may be for year one entry, or beyond the beginning of a course where applicable, for example, into year 2. Our Recognition of Prior Learning and Credit Transfer Policy outlines the process and options available for this route.

Meeting our entry requirements

Hundreds of qualifications in the UK have UCAS tariff points attached to specific grades, including A levels, BTECs, T Levels and many more. You can use your grades and points from up to four different qualifications to meet our criteria. Enter your predicted or achieved grades into our tariff calculator to find out how many points your qualifications are worth.

How to apply

This degree is validated by Nottingham Trent University. You can apply through UCAS.

Preparing for the financial side of student life is important, but there’s no need to feel anxious and confused about it. We hope that our fees and funding pages will answer all your questions.

Introduction to The Studio (20 Credit Points)

Begin your journey into the studio environment by developing your understanding of the fundamentals of recording. You’ll learn about large format consoles, signal flow, connections, microphone types, and DAWs to record audio.

You’ll be able to apply these skills whether you’re in a traditional studio or have a small home set up: get this right now, and it will set you up for all of your future studio work.

Studio Practice (20 Credit Points)

Discover the magic of recording various artists using different styles of recording such as multitracking and overdubbing, in session and in your own time, to form a portfolio of studio work.

Pro Tools Techniques (20 Credit Points)

Learn how to use this powerful application by covering Pro Tools navigation and operation, setting you up for the rest of your course and career in audio, and paves the way for Pro Tools accreditation.

Sound Design (20 Credit Points)

In this module, you will develop a range of sound design skills that will allow you to complete various sound design briefs with the scope for further creativity.

You will learn how to analyse sounds and how to choose from and creatively implement arrange of audio generation and manipulation techniques, and how to prepare your sound design work for real-world application in a creative, practical and playful approach to the discipline.

Sound and Audio Fundamentals (20 Credit Points)

You’ll focus on the core principles of the subject area, developing an understanding of fundamental theory and how this can be applied to the relevant technology in this field. Areas such as sound wave principles, audio signals, analysis tools and industry standards will be developed, both in understanding and application.

Your Industry (20 Credit Points)

You’ll explore the contexts of working in the international world of sound and music and how you might establish a career by exploring the flow of money through the industry and relevant current and emerging trends. You’ll assess your current skill set and discover what you need to do to improve your chances of success on your employable journey.

You’ll choose work like briefs lasting at least 80 hours to enable you to experience working opportunities in a field of interest, then reflect on your learning to set you up for the rest of your course in an employable mind set. Your future starts now!

Studio Production (20 Credit Points)

You will explore digital, analogue, and hybrid studio technologies, developing recording and processing techniques to take on a variety of productions over the module: this could be using  traditional studio environments (on-site or external) or your own DIY production set ups.

You will collaborate with performers, artists, and other students to work on a wide base of genres, selecting a range of your productions for a portfolio that should be approaching commercial standards.

Mixing (20 Credit Points)

In this module, you’ll work to client supplied briefs as well as your own self sourced material, engaging in technical and creative post production and mixing processes to create a portfolio of work. You’ll critically compare your mixes with industry outputs from around the world and learn approaches to help you meet commercial benchmarks.

You’ll cover techniques with compression, effects and automation with additional production skills such as vocal editing and production, drum production and other genre specific approaches of additional production through a range of projects.

Audio For Games (20 Credit Points)

In this module you will develop your sound design and implementation skills, for games, using a range of industry-standard software and techniques. You will create in-game audio content for objects, such as weapons, vehicles, ambience, and user interfaces.

You will develop a personal showreel that will showcase your audio for games skills, which will support your employability in the industry.

Sound for Visual Content (20 Credit Points)

In this module you will undertake the full audio production for a piece of film from sound design, location and field recording, Foley, right through to editing, ADR and final mix.

You will be in charge of gathering all audio assets to complement the video and create an audio visual product you can use as your showreel for potential employment.

Acoustic Theory and Application (20 Credit Points)

In many aspects of sound and audio work, the perception of the professional and the end consumer is vital. Acoustics plays an important role in approaching and completing work to the desired standard. In this module you will experience acoustic theory and application, including the human perception of sound, room acoustics, and electro acoustics, to better inform your application.

Holding the knowledge and understanding of these areas, allows you to apply these areas to creating realistic gaming environments, film atmos, and appropriate reverberation and time-based effects on musical productions.

Industry Practice (20 Credit Points)

This is where the reality of being a freelance practitioner really comes into focus. During this module, you will source and manage appropriate self-directed projects of at least 20 hours in an area that aligns to your career aspiration, working individually and collaboratively, applying the research, knowledge, and skills learnt throughout the course in common real-world scenarios.

You will also be given a further 80 hours of relevant industry briefs over the year to complete and reflect on. The aim is to develop your overall professionalism and provide you with the knowledge and resources to begin a career in the creative industries which are increasingly defined by freelance and self-employed models of work.

Projects can cover a wide range of scenarios, and you must be able to adapt quickly, spinning a number of plates at once. You will need to work under pressure to strict deadlines and learn how to manage your time and resources effectively whilst looking after the wellbeing of yourself and your collaborators. You’ll explore relevant legal frameworks such as copyright and intellectual property and examine how money flows in your particular area of interest so you’re best placed to exploit your talents for financial sustainable gain.

Do It For Real

Industry Week

Studying at Confetti you’ll take part in Industry Week where you’ll be able to meet a range of professionals within your field of interest as well as other areas of the creative industries. 

Past guests include Susan Rogers, Sylvia Massy, Tony Visconti, Andrew Schepps, Steve Albini and Steve Lillywhite.

Student work 

Our Talent Development team works closely with course leaders to link students with opportunities across the industry. Sound Engineering students have previously worked with and visited leading companies, such as:

  • Ableton
  • Nottingham Panthers

As part of our course we also regularly give our students the chance to go on trip to events, such as expos, venues and studios.

 

Study a Sound Engineering degree with us and you’ll learn in our very own live music and events venue, Metronome. You’ll have access to:

  • Exigy and MPC ATC monitors
  • Specialist IT and production suites with software such as Logic, Pro Tools, Ableton
  • Industry-standard recording, mixing and mastering studios including SSL Duality, Neumann and Schoeps Studer equipment
  • Specialist IT Suites with Logic, Pro Tools, N.I Komplete M4L and Ableton software
  • Performance rehearsal rooms
  • 400 capacity live events venue
  • Post-production suites including Soundfield, 5.1, Foley Room, Binaural and VR technology
  • Synth Lab: a shrine to the synthesiser

Courses

Each case will be considered individually, but upon successful completion you’re automatically entitled to enter into the final year of our BSc (Hons) Sound Engineering at either our Nottingham or London campus to gain a full BSc qualification.

Career options

What roles do our graduates go on to?

  • Sound designer
  • Music producer
  • Recording
  • Mix and mastering engineer
  • Audio technician
  • Acoustician
  • Sound engineer

NTU Employability Support

Our support doesn’t end when you graduate. As a Confetti and NTU student you will be entitled to dedicated graduate employability support for up to three years after you complete your studies. You’ll have access to exclusive events, initiatives and work experience opportunities to support you in the early stages of your graduate career.

Open Days

Saturday 13 July - London
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Saturday 12 October - Nottingham
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