Duration:
3 years full-time | Direct entry available

Location:
Confetti Nottingham Campus, NTU

UCAS course code:
I600

Institution code:
N91

At Confetti Nottingham, our BSc Esports Production degree is rooted in learning about the esports industry as a whole, with a focus on broadcast production at the heart of it.

Esports is leading the way in live events production, broadcast, and content creation. This is due to the nature of esports as an entertainment product and the level of technology that is contained within.

Understanding the scale and impact that esports has had on the entertainment industry, the broadcast industry, and now the sports industry is paramount to establishing a career working in the broadcast production industry and beyond.

Unlike other universities, we’re specialists in creative technologies and have 30 years of expertise in games, media and music. That means we’re in a unique position to draw upon our existing teaching expertise and industry contacts across gaming, technical events, production technology and broadcasting, and creative entrepreneurship to enhance your learning experience.

We also run our own commercial businesses, including Confetti X (a purpose-built esports and virtual production venue), which means you’ll learn and work alongside experts from the industry in a professional setting.

Our unique position means the degree offers a balance between academic and vocational modules. Alongside your rich practical learning experience, we also enable you to learn authentic research and employability skills, which are all key in fuelling your career in the creative industries.

This course is for you if:

  • you love competitive gaming and esports events
  • you want hands-on experience with professional broadcast technologies
  • you want to work in the broadcast production industry

Progression route

MSc in Esports Production at our Nottingham or London campuses.

2025 entry

  • Standard offer: 112 UCAS Tariff points from up to four qualifications
  • Contextual offer (UK only): 104 UCAS Tariff points from up to four qualifications

To find out what qualifications have tariff points, please use our tariff calculator.

Contextual offers for UK applicants

A lower offer may be made based on a range of factors, including your background (such as where you live and the school or college you attended), your experiences and individual circumstances (you may have been in care, for example). This is called a contextual offer and we get data from UCAS to make these decisions. NTU and Confetti offer a student experience like no other and this approach helps us to find students who have the potential to succeed here but who may have faced barriers that make it more difficult to access university. Find out how we assess your application.

A lower offer may be made based on a range of factors, including your background (such as where you live and the school or college you attended), your experiences and individual circumstances (you may have been in care, for example). This is called a contextual offer and we get data from UCAS to make these decisions. NTU and Confetti offer a student experience like no other and this approach helps us to find students who have the potential to succeed here but who may have faced barriers that make it more difficult to access university.

Find out how we assess your application.

We accept qualifications from all over the world – check yours here:

English language entry requirements

You can meet our language requirements by successfully completing our pre-sessional English course for an agreed length of time, or by submitting the required grade in one of our accepted English language tests, such as IELTS:

Would you like some advice on your study plans?

Our international teams are highly experienced in answering queries from students all over the world. We also have members of staff based in Vietnam, China, India and Nigeria and work with a worldwide network of education counsellors. Find out more about advisors in your country.

This degree is validated by Nottingham Trent University. You can apply through UCAS.

Preparing for the financial side of student life is important, but there’s no need to feel anxious and confused about it. We hope that our fees and funding pages will answer all your questions.

Global Esports Industry (20 credits)

Esports is now one of the most significant sectors within the global games industry. The growth of this market sector has led to new business opportunities, emerging technologies and social trends. This module introduces you to the technological, business-focussed and social factors that are related to the development of esports through academic research and analysis. This knowledge and understanding is vitally important for the development of new business concepts, products or services related to esports.

Principles of Esports Production (40 credits)

Esports has grown ten-fold in just over five years to a staggering global business. The games themselves have engaged players and viewers alike with developers and publishers always searching for the next big, competitive product. This module focuses on the mechanics and conventions of competitive games design, allowing you to conceptualise your own ideas in relation to competitive esports games. This knowledge and understanding of how games mechanically work and why we play them is essential to game design, and will support the conceptualisation of/within your own game portfolio.

Production and Technology (40 credits)

Being able to understand the importance of technology in esports broadcasting is essential for those working in the esports events industry. This module will allow you to explore the technical theory involved in broadcast technology for esports, whilst developing your practical skills working with equipment.

Broadcast Asset Development (20 credits)

This module focuses on teaching you the fundamentals of industry standard asset creation software and typically the types of visual assets used in all broadcast media within an esports context. This will encompass learning 2D image creation and manipulation which will lead you to be able to generate brand assets and overlays. You will learn to create and implement motion graphics which will be used for stingers and any moving artwork. You will learn to edit video content to develop VT content, BTS and after movies.

Live Esports Broadcast Production (40 credits)

You’ll further your knowledge of all the associated event production technology required to deliver a live esports event including broadcast, live sound, stage lighting, live video and streaming technologies. You’ll work with a range of technical and mathematical data to study and design the technology configurations that can support a live esports event. This module will have a strong practical emphasis in a workshop environment that will allow you to practise and evaluate skills and techniques using industry-standard technology and software. It is expected that you’ll specialise in one or more areas of production technology, and by working collaboratively you will have the skillset and understanding to deliver a successful esports event as a production team.

Esports Event Operations (40 credits)

This module focuses on event management through a range of key areas. You’ll study core event-planning strategies which include resource management and allocation, audience research and the user experience, and digital media production technologies, teaching you how to effectively push the event experience and journey to audiences.

Professional Practice (40 credits)

Vocational practice is at the heart of this degree. It is imperative that you learn by doing. What sits parallel to this is the ability to effectively capture what you’re doing, namely your growth as an individual and your accomplishments. And finally present them as a key part of your professional brand image.

This module focuses on developing professional practices that underpin working in both freelance and full time employment. This will include understanding the legal requirements for setting up your own business, or working independently as a sole trader. The module will adjacently cultivate a thorough and critical understanding of the role and function of social media practices within the creative media industry.

Through research, study and working on live briefs set by esports clients, you will understand and apply innovations in the usage of social media to form your own digital self-marketing portfolio to support your exposure as an esports production specialist whilst building the fundamentals of working as a professional.

Emerging and Disruptive Technologies in Esports (20 credits)

Esports as an industry is made up of multiple creative media industries combined. This has and will continue to result in great technological advancements which will impact the entire pipeline of esports content creation and presentation.

The module and assessment will require you to analyse emerging technologies used throughout esports and gaming, events production, training and online streaming. Running adjacent to your technology investigation module, you will support the creation of a technology project that will be nurtured through your learning in this module.

Technology Investigation (40 credits)

This module provides you with the opportunity to undertake sustained investigation into a specific area of live esports production and broadcast, building on your previous knowledge, experience and skills acquired during Levels 4 and 5. This module will allow you to critically explore a specific issue or area of personal interest within your chosen field. You will achieve this by undertaking a self-initiated practical research project supported by tutor supervision.

As part of this investigation, you’ll also enhance your abilities to communicate your findings with an audience and consolidate your skills in project management and self-directed work, both of which are vital for a career within the creative media industries. The module serves to acquaint you with the key skills and practices required to undertake and complete an independent research project. The module will also enable you to understand the role of Intellectual Property (IP) in supporting the creative economy and how you can identify and legally protect your ideas and innovations. The module will offer an insight into how you can manage and license your IP, and what you do if someone else uses your ideas or without your permission.

Capstone Project (60 credits)

This module encompasses all that you have learned throughout your studies into a final major project. The project is based on the development of a live esports exhibition drawing in a variety of guests, sponsors, performances and tournaments. To achieve this, you’ll engage with a number of live events, from which you will critically analyse and evaluate techniques, and apply them to the design of your own event. You’ll focus on a core area of this event and apply innovation with technology, work collaboratively with other course areas, and as a result be the driving force behind a large-scale esports spectacle.

Do It For Real

Industry Week

Studying at Confetti you’ll take part in Industry Week where you’ll be able to meet a range of professionals within your field of interest as well as other areas of the creative industries. 

Past guests include Adam Savage, Bryan Davies, James Williams, HADO UK and JD Wu.

Student work

Our Talent Development team works closely with course leaders to link students with opportunities across the industry. Esports Production students have previously worked with leading companies, such as:

  • NUEL
  • University Esports
  • BBC
  • NSPCC
  • Epic Lan
  • British Esports

Within your esports studios within our campus, you will make use of the most prominent, industry-standard production technologies used in all broadcast, alongside cutting edge technologies used specifically in esports broadcasts.

This includes:

  • Video Routers
  • Production Switchers
  • Broadcast Panels
  • Replay Systems
  • Graphics Software
  • Cameras, PTZ Cameras and Control Systems
  • Lighting and Lighting Mixers
  • Audio Devices and Audio Mixers
  • Audio Communication Systems
  • Video Walls and Video Wall Drivers

You will make use of broadcast specific hardware technologies associated with the Blackmagic production workflow used to configure and manage signal flow. This will be coupled with a plethora of quality vision mixing tech, HD and 4K cameras, lighting equipment, comms systems, and space to create sets for different esports activities.

Within Confetti X, our esports venue you will make use of the Ross video broadcast workflow comprising state of the art vision engineering, vision mixing, graphics, replay, remote camera hardware and software systems. This is coupled with working with LED video wall technology in the purpose-built esports auditorium and the Disguise content mapping software solution. The venues lighting control and audio is managed by industry standard control hardware.

Our technology partners and providers include Ross Video, Blackmagic, DiGiCo, Riedel Communications, Avolites, MA Lighting, Disguise, Brompton Technologies and many more. All of the above work closely with us in not only providing tech, but also providing learning of their gear in the form of professional training, guest lectures, master classes and ultimately, putting you in line for greater employment prospects.

Courses

Your time at Confetti doesn’t have to stop once you finish your undergraduate course. Choose to continue your studies on our postgraduate degrees that can help you further develop your skills and obtain the experience you need to get a head start in your career.

Career options

What roles do our graduates go on to?

  • Vision mixer
  • Vision engineer
  • Broadcast engineer
  • Broadcast Technician 
  • Replay operator
  • Graphics operator
  • Camera operator 
  • Remote camera operator
  • Audio mixer
  • Lighting operator
  • Observer
  • Director
  • Producer

NTU Employability support

Our support doesn’t end when you graduate. As a Confetti and NTU student you will be entitled to dedicated graduate employability support for up to three years after you complete your studies. You’ll have access to exclusive events, initiatives and work experience opportunities to support you in the early stages of your graduate career.

Open Days

Saturday 30 November
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Saturday 18 January
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