students filming at Space2

MA Creative Technologies

Course Overview

The MA in Creative Technologies course is designed to give you the opportunity to research and develop the commercial, technical and conceptual skills needed to succeed as a professional in your chosen area of expertise within the global creative industries.

As a result, the course will further your knowledge while at the same time pushing the boundaries of the possibilities in creating products to an industry standard. You are encouraged to be innovative and imaginative in the use of technology when generating creative solutions. The course promotes a multidisciplinary culture and working environment and students are encouraged to look at collaboration and cross-fertilisation of ideas.

Course work is based on establishing your own focused question and then developing a project that aims at challenging conventions in the use of creative technologies. This project should be a ‘live’ project negotiated with a tutor and industry practitioner that reflects real-life, audience facing, creative technology challenges. You will produce your own project plan, identifying how you wish to use creative technologies in developing your own practice, ultimately impacting your potential career in the creative industries.

The MA in Creative Technologies will provide you with the opportunity to:

  • Critically evaluate current debates at the forefront of the creative industries
  • Undertake comprehensive research and enquiry to advance new knowledge in the field of creative technology
  • Explore and evaluate the role of new and emerging creative technologies when challenging audience perspectives and in having cultural impact from a domestic and international perspective
  • Critically reflect on professional and ethical standards within the creative industries relevant to manufacturing, production, IP and sustainability
  • Self-direct your investigations into contemporary practices and apply these theories to your work
  • Systematically design and propose original and imaginative content for the creative industry marketplace
  • Exercise initiative and personal responsibility when working collaboratively on a range of complex projects
  • Communicate your research clearly and effectively to specialist and non-specialist audiences
  • Visualise and disseminate experimental Creative Technology artefacts within your area of focus and critically reflect on user experience
  • Demonstrate leadership and autonomy in tackling and solving problems when working on experimental creative technology artefacts
  • Manage your professional development by appraising and defining personal objectives in line with your career aspirations

As a student on Confetti’s postgraduate courses, you’ll be based in the heart of Nottingham’s Creative Quarter. This will provide you with a unique learning experience where your studies will take place directly within a commercial, creative environment alongside professional creative businesses. This location will allow you to be immersed within the most beneficial environment to research your chosen area of focus in the field of Creative Technologies.

You’ll be an integral part of Confetti’s annual Industry Week and have the chance to hear from and network with some of the biggest names in the creative industries. You’ll also have the opportunity to use Industry Week as a platform to present your research and curate outcomes from your project. Alongside this you’ll also be supported in your studies by the NTU Employability Team and The Hive, NTU’s Centre for Entrepreneurship and Enterprise.

Creative Technology Research (60 Credit Points)

This first stage module focuses on the development of your research practice and provides you with an opportunity to design and plan an innovative research project relating to your core interests in creative technologies.

Throughout the module you will explore the application of research within the creative sector, examining the significance of research in different contexts, in particular the interrelationship between academia and product R&D in creative technologies. You will study a range of different approaches to conducting research and analyse the effectiveness of these approaches in relation to your own research project.

Successful completion of the Creative Technology Research module will demonstrate your ability to:

  • Critically review and synthesise a wide range of relevant literature to support your proposed subject of inquiry
  • Critically argue and justify your proposed methodological approach when designing research
  • Collect, organise and synthesise complex research data to form sound conclusions.
  • Outline the main ethical principles relating to the research process and critically appraise the implications this has for your own research.
  • Demonstrate high levels of initiative, autonomy and leadership when proposing imaginative creative technology solutions
  • Communicate the key design principles of your research clearly and effectively in both written and verbal form and reflect on results
  • Define personal objectives relating to individual and group research projects, and critically appraise your progress towards their completion

Creative Technology Production (60 Credit Points)

This module reviews and consolidates research surrounding innovative product development within your chosen media technology discipline and will provide you with a framework for the development of your own creative technology production. Working both independently and in collaboration with others, potentially across multiple disciplines, you will investigate operational issues and technical considerations required for the production management of your creative technology assets and product(s).  You will need to undertake experimentation and prototyping as appropriate and undertake sustained reflection against your professional and personal aims and objectives established within the Creative Technology Research module.

Successful completion of the Creative Technology Development module will demonstrate your ability to:

  • Undertake research at the forefront of the creative industries to inform the development of creative technology outcomes
  • Analyse the role of new and emerging creative technologies with reference to your own work in relation to convergence, production and distribution
  • Critically evaluate your development in response to audience perspectives and global cultural impact
  • Integrate knowledge of professional and ethical standards within the context of your own work with consideration to manufacturing, production, IP and sustainability
  • Develop and apply creative technology through rigorous testing and experimentation and critically reflect on outcomes
  • Exercise initiative and personal responsibility when working collaboratively on a range of complex projects
  • Communicate results of experiments clearly and effectively to specialist and non-specialist audiences and critically reflect on user experience
  • Demonstrate leadership and autonomy when experimenting with creative technology
  • Manage your professional development by appraising and defining personal objectives in line with your career aspirations

Creative Technology Realisation (60 Credit Points)

This 60 credit point module is the third and final stage of three consecutive stages; In this module you will be concerned with the cultural dialogues that surround your practice and how audiences interpret and respond to the application of Creative Technologies. It is anticipated that as an MA student you will place emphasis on qualitative research and analysing audience responses from both a specialist and non-specialist perspective.

You will explore the use of audio/video communication in the realisation of a final outcome and critically reflect on how aesthetic and/or sound impacts the user experience.  It is expected you will experiment with a broad range of innovative, processes and techniques that will factor in user experience and target audience.

At the end of this module you are expected to demonstrate how your use of advanced research and production has led to the submission of your final project realisation, by including further advanced research and development work, submission of finished outcomes and a final reflective journal focused on realisation. A formal verbal presentation of your work is also required that summarises the project outcomes and reflects on feedback from academics, peers and industry professionals. As part of this you will be expected plan and prepare your work for output e.g. exhibition, performance, paper, presentation, or artefact.

Successful completion of the Creative Technology Development module will demonstrate your ability to:

  • Critically evaluate global considerations at the forefront of the creative industries relevant to the realisation of your creative technology outcome
  • Evaluate the role of new and emerging creative technologies when challenging audience perspectives and in having cultural impact from a domestic and international perspective
  • Critically reflect on professional and ethical standards within the creative industries relevant to manufacturing, production, IP and sustainability in the realisation of your creative intentions
  • Self-direct your investigations into contemporary practices relevant to an area of creative technology specialism and apply these theories to the realisation of your work
  • Exercise initiative and personal responsibility when working collaboratively on a range of complex projects leading to the realisation of your creative technology investigation
  • Communicate your research clearly and effectively to specialist and non-specialist audiences when presenting your creative technology specialist study
  • Initiate, visualise and disseminate experimental Creative Technology artefacts within your area of specialist focus and critically reflect on user experience
  • Demonstrate leadership and autonomy in tackling and solving problems when realising experimental Creative Technology artefacts within your area of specialism
  • Manage your professional development by appraising and defining personal objectives in line with your career aspirations in the realisation of your creative intentions

Teaching & Learning

The MA Creative Technologies places emphasis on the setting and completion of personal learning aims through the creation and realisation of a research project which has been informed by considered research, critical understanding and reflective learning. Confetti promotes a multidisciplinary culture and working environment and students are encouraged to engage in collaboration and cross fertilisation of ideas. Students on these courses will be from a BSc or BA route and both MSc and MA students will be taught together.

The course is supported by Confetti Media Group businesses and external industry partners and practitioners who will work with you to enhance your professional ambitions and learning experiences in areas including entrepreneurship, freelance working, funding, professional networking and collaboration.

As a postgraduate student you will be taught through seminars, group discussions, workshops and both group and individual tutorials with your supervisor and the wider course team. You will be taught by lecturers who are experts in the field of creative technologies and by guest industry practitioners.

The following teaching and learning methods are used within the course:

  • Research Workshops – a series of tutor-led workshops that aim to introduce you to the research processes, industry practices, current debates, issues and theories associated with the creative industries.
  • Group Tutorials – working with your tutor, industry contacts and your peers you will further explore and extend your understanding of the subject. Group tutorials will give you the opportunity to negotiate your research ideas, receive feedback on your work in progress and to support you in managing your project and meeting milestones effectively. You will be expected to record, reflect on and use this feedback and your own insights.
  • Individual Tutorials – regular tutorials will allow you to discuss your development on the course alongside specific discussion with your project supervisor
  • Professional Journals – throughout the course you will complete a reflective record of your learning and professional development of your research project which follows industry processes of research, development and production
  • Technical Portfolios – in each module you will be supported in producing a portfolio of work demonstrating the development of your research project.
  • Technology and IT Skills Workshops – you will work individually and in small groups to apply your subject knowledge provided to real life industry situations. These may take place in IT suites, TV studios, recording studios or workshop spaces and could include:

Music

  • Creating Sound Art
  • Acoustics
  • Game Audio
  • Spatial and Immersive audio for VR
  • Programming in MAX
  • Sound Synthesis

Film & TV

  • Create an After Effects / other software plug-in
  • Advanced colour grading
  • Write a compression algorithm
  • 1 recording and mixing
  • 3D model compositing in to film
  • Digital lighting
  • Practical effects

Games & VFX

  • VR Game Design using Unity and Unreal
  • MotionCapture for Games (Can be adapted for TV/Film/VFX)
  • Advanced Scripting in 3DS Max and/or Maya
  • 3D Art Workflow for Industry
  • Rigging and MotionCapture
  • Real time Rendering for Visual Effects – Unity and/or Unreal 4 
  • Performance capture for Creature Design 
  • Advanced Compositing – Deep Compositing in Nuke 
  • Advanced 3D workflows 1 – Introduction to Modo & Mari
  • Advanced 3D workflows 2 – Introduction to MEL and Python

Key Features

  • Opportunity to work with industry professionals through the contacts of Confetti Media Group
  • Support for developing innovative creative technology approaches by using multidisciplinary skills and within a collaborative setting
  • Engage with the creative technology industries as part of Confetti’s Industry Week, including hosting your own events
  • Take part in ‘Do It For Real’ opportunities through Confetti Media Group contacts, such as Notts TV and Splendour Music Festival
  • Access to a wide range of social and professional activities through Nottingham Trent Students’ Union including Welcome Week

Potential job roles include:

  • Research Director
  • Technology and Innovation Manager
  • Creative Director
  • 3D Animation Programmer
  • Visual Effects Producer
  • Audio Visual System Designer
  • Software engineer
  • VR simulations developer
  • Digital media manager
  • Project Manager
  • Games developer
  • Application designer or developer
  • Digital platforms engineer
  • Social and locative media engineer
  • Camera Assistant
  • DIT
  • Edit Assistant
  • Lighting assistant
  • Colourist
  • Researcher
  • Production assistant
  • Post house technical support
  • Rental house support
  • Camera / Lighting technician

Key information

Delivered in partnership with Nottingham Trent University

Duration:
One year full-time

Location:
Antenna Media Centre, Nottingham

 

Entry & admission criteria:

  • 2:2 UK honours degree or equivalent in a related subject
  • Applicants with non-standard entry qualifications and/or relevant work experience will be considered

Fees & funding
Visit our fees & funding page for more information

Contact us

Linking the three modules is Confetti’s annual Industry Week. Taking place in March each year, it will form the basis for you to present your work to date as part of this event and gather important feedback from industry specialists in order to inform future work and development.

Our heavyweights have included the likes of award-winning filmmakers Nick Broomfield, Shane Meadows, Aardman Animations – the Oscar winning creators of Shaun the Sheep, TV’s Stacey Dooley, Rockstar Games, Playstation, as well as some of the most respected names in the music industry – from Radio 1’s Andy Rogers and Mistajam to Glastonbury founder Michael Eavis and Professor Green.