FdSc Games Technology
Delivered in partnership with Nottingham Trent University.
2 years full-time for FdSc
Upon successful completion of this course you will have the option to join our BSc (Hons) Games Production and top up to a Level 6 qualification.
Confetti Institute of Creative Technologies, Nottingham
UCAS course code:
Entry & admission criteria:
- 64 UCAS tariff points (160 points in old UCAS tariff) from A-Levels, BTECs, or equivalent
- A* – C in GCSE Maths and English, or equivalent
Fees & funding
Visit our fees & funding page for more information
Introduction to the course
This game technology degree has been designed to meet the demands of the industry, allowing students to experience the core roles and learn the skills required for a graduate career in games technology.
The games industry is a multidisciplinary industry focused on the manufacturing of games, predominantly in a team environment featuring multiple job roles. This is reflected in the course content in which students will learn about games architecture, asset production, games design and the games industry via the use of specialist, industry-standard hardware and software.
We’re developing our campus to make sure you’re studying in the best facilities with the latest industry-standard equipment – find out more about our campus developments – including a brand new home for music & events at the Contemporary Music Hub, the new TV & Film facilities at Space2 and our £9.1m Digital Media space – the Digital Media Hub.
At Confetti our classrooms are unique. As part of their course, our students get the chance to go out into industry and Do It For Real at locations across the UK! Check out our interactive map to see how our classrooms are different and to get a taste of the kind of experiences you could take part in whilst studying at Confetti.
Connecting with industry
On this game technology degree, students are connected with the games industry and have the opportunity to attend games festivals and experience guest lectures from industry professionals.
Guest speakers have included:
- Andy Davis from Rockstar
- Karl Hilton from Crytek
- Mike Bithell from Thomas was Alone
- Ian Livingstone
- Deep Silver Dambuster
Students have also worked with both Crytek and Gamecity Festival on various projects.
Additional opportunities have included visits to Dusseldorf’s JapanTag event, the MCM Expo in London and EGX Eurogamer at the NEC.
- Industry-standard workstation PC’s
- Specialist software including Unreal Engine 4, Autodesk Suite (3DS Max, Maya, Mudbox), Adobe Creative Suite, Quixel 2.0
- Wacom Cintiq 13HD Touch Tablets
- Foley recording room
- Audio production and recording equipment
- Games consoles
Teaching & Learning
Teaching and learning is designed around developing your practical and technical skills, whilst also enhancing your critical and analytical thinking. Classes are a mixture of practical workshops, seminars and tutorials. During these sessions you’ll develop your expertise, working alongside Confetti’s expert tutors who are active professionals.
In some modules you’ll work on ‘live’ projects, where you’ll be required to complete work for industry clients, giving you the opportunity to demonstrate your developing professionalism and build a portfolio of work that will support your future career.
Guest lectures from professional artists and games developers will also help enhance your knowledge and experience of the gaming industry.
What you’ll study in year 1
This module allows you to explore key principles of level design and programming theory underpinning games architecture via the use of industry-standard games engines. You will be introduced to the workflow methods, skills and techniques required to design and develop gameplay scenarios and in-game mechanics.
This module introduced you to the use of the Autodesk Suite which focuses on the use of 3DS Max and Maya to create game assets. These include general asset design, weapon design and environment design. Alongside this you are introduced to the production and recording of game audio focusing on Foley and sound effects.
Learn the theory behind games design, how they’re structured and how they’re built. You’ll also create your own original games mechanics and concepts, including characters and various environments.
During this module, you’ll explore the global markets that make up the world’s games industry. You’ll explore trends and developments; you’ll also develop an understanding of the economic processes involved in the creation of games and understand the steps involved in getting a game to market.
What you’ll study in year 2
Whilst studying on this module, you’ll create an original video game level prototype. You’ll complete integration of your original 3D and audio assets within a relevant games engine, working towards the goal of developing your own original and fully functioning, game sequence.
Following on from Asset Production in Year One, you’ll be introduced to advanced modelling and sculpting techniques to effectively produce original 3D character models and environments to an industry-standard.
During this module, you’ll increase your experience of level-design. You’ll learn to effectively manage the production of a game, from concept to build, and be introduced to the process of project management.
During this module you will undertake appropriate self-directed projects, working collaboratively on creative work, allowing you to directly apply the knowledge and skills learnt throughout the programme in the context of the workplace. This module aims to develop your overall professionalism and provide you with the knowledge and resources to begin a career in the creative industries.