visual effects degree student at computer with headphones on

FdSc Visual Effects Production Technology

NTU

Key information

Delivered in partnership with Nottingham Trent University

Duration:
2 years full-time for FdSc
3 years full-time for BSc (Hons)

Location:
Confetti Institute of Creative Technologies, Nottingham

UCAS course code:
I700

Institution code:
N91

Entry and admissions criteria:

  • 64 UCAS tariff points (160 points in old UCAS tariff) from A-Levels, BTECs, or equivalent
  • A* – C in GCSE Maths and English, or equivalent

Fees and funding:

Visit our fees & funding page for more information.

Introduction

No longer the gloss and polish on a film, game, programme or advert, VFX has become an integral part of the production process for film, television and advertising. Study this visual effects degree and you’ll explore the VFX industry for moving image products whilst developing the skills required of a VFX specialist. You’ll have the opportunity to explore the different areas through studio practice, as well as academic research and study. By the end of the course you’ll have developed a strong portfolio of VFX work, tailored to your own career aspirations.

On this course you’ll be working on industry-standard software, such as NUKE – which has been used throughout the development of award-winning movies like Star Wars and The Avengers.

How to Apply

Applications for this course must be made through UCAS, for more information and to register and apply please visit the UCAS website.

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Prospectus 2017/18

What you’ll study in year 1

Asset Production for VFX Sequences (20 Credit Points)

Learn about the range of assets available in VFX production; in particular you’ll develop an understanding of the relationship between principal photography and the visual effects professional

Creating 3D Content for VFX (40 Credit Points)

You’ll be given an introduction to the main principles behind creating 3D content and how it integrates with other aspects of visual effects. The module also introduces the notion of the virtual camera and how the 3D software camera needs to match and replicate cameras used on set.

Foundation in VFX Compositing and Matte Production (40 Credit Points)

You’ll develop a strong foundation in VFX Compositing and Matte Production. You’ll also develop your skills in 2D graphics manipulation whilst learning the basics of layering, masking, keying, depth, notions of colour space, project set-ups and flexible, reusable templates.

Matte Painting and Environments (20 Credit Points)

3D computer-generated imagery (CGI) has changed the matte painters’ job. This module will explore matte-painting and the role of the ‘environment’ technical team. You’ll also spend time exploring the history of compositing and its roots in early cinema.

What you’ll study in year 2

3D Matchmoving and Rig Removal (20 Credit Points)

You’ll explore the application of camera movement within an image and the difference between object-tracking and camera-tracking. You’ll develop skills in the creation of realistic and professional VFX sequences and learn the important process of rig-removal.

Rigging, Digital Sculpture and Creature Effects (40 Credit Points)

Explore the role of the rigger and the working relationship and interactions with animators and modellers. You’ll learn to create, test and maintain various character, vehicle and cloth set-ups, working with animators and modellers to meet the technical needs of a project.

Effects Animation (40 Credit Points)

During this part of the course you’ll work in our industry-standard Foley Suite learning how particle systems, structures, cloth, fluids and crowds move under the forces of physics. You’ll develop your understanding of how VFX software is used to simulate complex behaviours and phenomena, such as fires, breaking glass and fluids.

Industry Practice (20 Credit Points)

During this module you will undertake appropriate self-directed projects, working collaboratively on creative work, allowing you to directly apply the knowledge and skills learnt throughout the programme in the context of the workplace. This module aims to develop your overall professionalism and provide you with the knowledge and resources to begin a career in the creative industries.