FdSc Visual Effects Production Technology
Delivered in partnership with Nottingham Trent University
2 years full-time for FdSc
3 years full-time for BSc (Hons)
Confetti Institute of Creative Technologies, Nottingham
UCAS course code:
Entry and admissions criteria:
- 64 UCAS tariff points (160 points in old UCAS tariff) from A-Levels, BTECs, or equivalent
- A* – C in GCSE Maths and English, or equivalent
Fees and funding:
Visit our fees & funding page for more information.
No longer the gloss and polish on a film, game, programme or advert, VFX has become an integral part of the production process for film, television and advertising. Study this visual effects degree and you’ll explore the VFX industry for moving image products whilst developing the skills required of a VFX specialist. You’ll have the opportunity to explore the different areas through studio practice, as well as academic research and study. By the end of the course you’ll have developed a strong portfolio of VFX work, tailored to your own career aspirations.
On this course you’ll be working on industry-standard software, such as NUKE – which has been used throughout the development of award-winning movies like Star Wars and The Avengers.
Connecting with industry
Industry professionals will visit the course to guest lecture and share their experiences. Live projects will help you to gain real experience of the industry, make contacts, and build your portfolio and CV.
You will also take part in Confetti’s annual Industry Week where you will be able to meet a range of professionals within your field of interest as well as other areas of the creative industries. Past guests have included the likes of surreal animator Cyriak, motion and facial capture artist Rebecca Leybourne (Kingsman, Star Wars and The Avengers) and Aardman Animations (Shaun the Sheep). The Head of Talent Development works closely with regional and national companies to offer you a range of relevant opportunities within the industry. within the industry.
Teaching & Learning
You’ll have the chance to study the broadest range of disciplines including: asset production, 3D and 2D animation, Compositing, Matte production, Rigging and rig removal, Digital sculpture, Creature effects
The course will give you the professional, creative and technical skills you’ll need to work successfully within the international VFX industry whilst offering a broad range of work-based learning opportunities.
- Industry Spec Workstation PCs
- Industry standard digital film cameras and lights
- Bookable Green Screen studio space
- Professional Studio facilities
Specialist Software including:
- Autodesk Suite (Maya, Motion Builder &Mudbox),
- Nuke, Mari and Modo
- Adobe Creative Suite,
- Zbrush, Quixel 2,
- Wacom Cintiq 13HD Touch Tablets
What you’ll study in year 1
Learn about the range of assets available in VFX production; in particular you’ll develop an understanding of the relationship between principal photography and the visual effects professional
You’ll be given an introduction to the main principles behind creating 3D content and how it integrates with other aspects of visual effects. The module also introduces the notion of the virtual camera and how the 3D software camera needs to match and replicate cameras used on set.
You’ll develop a strong foundation in VFX Compositing and Matte Production. You’ll also develop your skills in 2D graphics manipulation whilst learning the basics of layering, masking, keying, depth, notions of colour space, project set-ups and flexible, reusable templates.
3D computer-generated imagery (CGI) has changed the matte painters’ job. This module will explore matte-painting and the role of the ‘environment’ technical team. You’ll also spend time exploring the history of compositing and its roots in early cinema.
What you’ll study in year 2
You’ll explore the application of camera movement within an image and the difference between object-tracking and camera-tracking. You’ll develop skills in the creation of realistic and professional VFX sequences and learn the important process of rig-removal.
Explore the role of the rigger and the working relationship and interactions with animators and modellers. You’ll learn to create, test and maintain various character, vehicle and cloth set-ups, working with animators and modellers to meet the technical needs of a project.
During this part of the course you’ll work in our industry-standard Foley Suite learning how particle systems, structures, cloth, fluids and crowds move under the forces of physics. You’ll develop your understanding of how VFX software is used to simulate complex behaviours and phenomena, such as fires, breaking glass and fluids.
During this module you will undertake appropriate self-directed projects, working collaboratively on creative work, allowing you to directly apply the knowledge and skills learnt throughout the programme in the context of the workplace. This module aims to develop your overall professionalism and provide you with the knowledge and resources to begin a career in the creative industries.