game art degree students' work - rock monster

FdA Games Art

NTU

Key information

Delivered in partnership with Nottingham Trent University.

Duration:
2 years full-time for FdA

Location:
Confetti Institute of Creative Technologies, Nottingham

UCAS course code:
I630

Institution code:
N91

Entry & admission criteria:

  • 64 UCAS tariff points (160 points in old UCAS tariff) from A-Levels, BTECs, or equivalent
  • A* – C in GCSE Maths and English, or equivalent

Fees & funding

Visit our fees & funding page for more information

Introduction to the course

This Games Art foundation degree is designed for those who want a career in the growing games art industry. The game artist creates the visual elements of an interactive computer game, crafting assets like 2D graphics, 3D characters and environment models, surface textures and user interface components. A game artist may also be involved in conceptualising ideas to help communicate the proposed visual elements during the pre-production phase. This game art degree will give you the opportunity to experience a range of techniques and software used in the games industry, whilst developing specialist skills to support career goals within your chosen art role.

How to Apply

Applications for this course must be made through UCAS, for more information and to register and apply please visit the UCAS website.

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Downloads

Prospectus 2017/18

What you’ll study in year 1

Concept Art for Games (100 Credit Points)

This module introduces you to the principles of drawing and visualisation that form the fundamentals required for a career as a games artist. You will study idea generation and concept development and its essential use within a games development pre-production stage.

You will develop and refine your game art drawing skills from observation and imagination using both traditional hand drawn techniques and digital processes. The aim is to develop a visual language that will allow you to record information for future development of game art concepts.

On completion of your exploration you will refine your concepts by developing them through 2D and 3D digital processes. This module will introduce the use of 2D digital software and 3D modelling and sculpting software to create visual concepts to relevant industry standard specifications.

The module will introduce you to and develop your understanding of anatomy, form, composition and colour theory and how this can be applied in the creation of game art. You will study environments, architecture, figures and objects allowing you to visualise and incorporate these elements into original game design.

Games Art Critical Studies (20 Credit Points)

An understanding of the context of art and design is vital in the creation of games art assets and concepts. This module aims to provide you with the underpinning knowledge of art and design theory and historical context and how it will impact your professional practice within the modern games industry. You will look at both contemporary and historical art and design and its global impact socially, ethically and economically.

You are encouraged to investigate and research a broad range of art, games genres and the wider creative media industries (design, film, animation, illustration, graphic novels) and your research will be presented through your research journal and case study on art style within games.

On completion of your studies you will be able to deconstruct modern video games and critically analyse their design in terms of aesthetics. This module also aims to develop your understanding of the importance of the role of the audience within the games industry and how, as an artist, you are reponsible for considering the ethical and social context surrounding the creation of games art for commercial release.

What you’ll study in year 2

Games Art Production (100 Credit Points)

This module aims to build your knowledge and technical skill in the production of game art assets for computer games. You will study the integration of concept art within the computer games production pipeline and its value as part of the development of 2D and 3D art assets. Game art processes taught will include 2D digital software techniques, 2D to 3D workflow and the creation of graphical elements including GUI and HUD creation.

This module will further develop and consolidate your technical knowledge of 2D and 3D visual theory and practice that was initiated in the Concept Art for Games module in year one. This year, you will be introduced to modelling and sculpting techniques specific to the design of 3D game environments including industry standard workflow techniques and pipelines. The techniques taught will be relevant towards the integration of these assets into an industry standard games engine. This will result in you producing innovative environment designs for use within your industry portfolio.

You will be expected to undertake efficient coordination of resources and effective deployment of technology in order to create refined art assets intended for a prescribed professional purpose. You will be required to evaluate your own game art, assess its appropriateness for use within a commercial production and evaluate its suitability in informing your concept’s target audience.

Industry Practice (20 Credit Points)

During this module you will undertake appropriate self-directed projects, working collaboratively on creative work, allowing you to directly apply the knowledge and skills learnt throughout the programme in the context of the workplace. This module aims to develop your overall professionalism and provide you with the knowledge and resources to begin a career in the creative industries.