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BSc Visual Effects Production Technology (top up degree)

NTU

Key information

Delivered in partnership with Nottingham Trent University

Duration:
One year full-time

Location:
Confetti Institute of Creative Technologies, Nottingham

UCAS course code:
I701

Institution code:
N91

Entry & admission criteria:

Fees & funding

Visit our fees & funding page for more information

Introduction to the course

This visual effects top up degree is a one-year course designed for those students who have completed a Level 5 qualification in a related discipline and wish to further pursue their studies within this specialist field of creative media technology.

This course focuses on developing further the core technological disciplines involved in the production and post production of professional visual effects content and is designed to prepare you for entering the global visual effects industry.

Employability will be an integral element of the course and you will receive training on the latest industry software (Nuke, Maya, Z-Brush etc.) and hardware combined with ample opportunities throughout the course to undertake appropriate work based learning.

How to Apply

Applications for this visual effects top up degree must be made through UCAS, for more information and to register and apply please visit the UCAS website.

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Prospectus 2017/18

What you’ll study on our visual effects top up degree

Technology Investigation (40 Credits)

This module provides you with the opportunity to undertake sustained investigation into a specific area of creative technology that builds on your previous knowledge, experience and skills acquired during levels 4 and 5. This module will allow you to explore critically a specific issue or area of personal interest within your chosen field allowing you to explore individual lines of enquiry connected to your career goals. You will achieve this by undertaking a self-initiated practical research project supported by tutor supervision.

Visual Effects Production (40 Credit Points)

The aim of this module is for you to design and produce an innovative and ambitious visual effects project of your own design in which you will bring together the various techniques, processes and procedures you have explored across your time on the course. You will need to demonstrate flexibility, creativity and technical accuracy whilst working both independently and in collaboration with your peers and your production teams. You will develop critical and technological skills that allow you to realise your professional visual effects production. Alongside professional production skills, you will also extend your theoretical knowledge in new technologies and in the establishing of professional workflows in order to enhance your understanding of the visual effects pipeline and what is required for an efficient and successful production.

Emerging Technology & Innovation (20 Credit Points)

The Visual Effects Industry is notoriously fast-paced with new hardware, techniques and workflows emerging every year. This module aims to give you an understanding and practical knowledge of some of the latest technologies and innovations associated with visual effects. The module also aims to look at the importance of research & development within the field of VFX and how the work carried out is shaping the visual effects and post production industry. You will be given the opportunity to learn new technologies and combine these with your existing knowledge of Visual effects techniques and processes to produce content which uses the basic principles of VFX in new and innovative ways.

Look Development and Lighting For Visual Effects (20 Credit Points)

This module concentrates on the role of the lighting technical director in the visual effects pipeline and will give you a broad understanding of the various skills, software and technical processes required to match photo realistic computer generated imagery to live action plates and create realistic and accurate 3D renders. Alongside this you will explore the scientific and creative application of a variety of lighting conditions and associated phenomena as well as the practical skills required to deploy this knowledge in the creation of photo real shaders for use in 3D visual effects and animation content.