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BSc Games Production (top up degree)

Key information

Delivered in partnership with Nottingham Trent University

Duration:
One year full-time

Location:
Confetti Institute of Creative Technologies, Nottingham

UCAS course code:
I610

Institution code:
N91

Entry & admission criteria:

Fees & funding

Visit our fees & funding page for more information

Introduction to the course

Our games top up degree is designed for those students who have completed a level 5 qualification in Games and wish to further pursue their studies within this specialist field of creative media technology.

You will study the industry standard software, workflow methods and working practices required in the creation of a Games product.

How to Apply

Applications for this games top up degree must be made through UCAS, for more information and to register and apply please visit the UCAS website.

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What you’ll study on our games top up degree

Technology Investigation (40 Credits)

This module provides you with the opportunity to undertake sustained investigation into a specific area of creative technology that builds on your previous knowledge, experience and skills acquired during levels 4 and 5. This module will allow you to explore critically a specific issue or area of personal interest within your chosen field allowing you to explore individual lines of enquiry connected to your career goals. You will achieve this by undertaking a self-initiated practical research project supported by tutor supervision.

3D Workflow for Industry (40 Credit Points)

This module builds upon your existing 3D modelling practices to develop an industry standard workflow and pipeline for asset creation. You will achieve this via the use of a variety of state-of-the-art software tools and techniques. These will focus upon developing core 3D modelling principles and the implementation of custom shortcuts and interfaces via the use of 3D scripting languages. You will learn how to efficiently manage an asset development cycle which will include the planning and designing of multiple game assets, all to a set brief. You will look at architectural studies, product design, custom textures and materials alongside realistic lighting and rendering techniques in an industry standard games engine.

Games Engines (20 Credit Points)

This module introduces you to advanced engine concepts and practices demonstrating high level implementation and control of the toolset to produce mechanics, sequences and supporting documentation to an industry standard. This module further aims to develop and consolidate your knowledge of computer games engines focusing on scripted languages and specific level mechanics. You will be taught the fundamental skillset while incorporating your own private and practical study to demonstrate your professional approach to game engines and the controls they provide. Through study you will gain, practice and implement industry standard workflow practices to prepare a package that could be used commercially.

Animation for Games (20 Credit Points)

This module introduces you to advanced animation techniques specifically geared towards video games production. The techniques covered will allow students to develop physics based and key-frame animations in multiple contexts. In addition to this there will be emphasis placed upon the use of motion capture hardware and software in the games industry. The focus of study will be on learning and implementing asset and character animations into industry standard game engines.