music top up degree student working in our studio Electric Mayhem

BSc Audio and Music Technology (top up degree)

Key information

Delivered in partnership with Nottingham Trent University

One year full-time

Confetti Institute of Creative Technologies, Nottingham

UCAS course code:

Institution code:

Entry & admission criteria:

Fees & funding

Visit our fees & funding page for more information

Introduction to the course

Our music top up degree is designed for those students who have completed a level 5 qualification in the subject or other relevant areas and wish to pursue their studies further to level 6 and a BSc Honours Degree.

The course is designed to provide you with further knowledge and experience of the subject area, whilst also allowing you to focus on a particular specialism.

Our campus

We’re developing our campus to make sure you’re studying in the best facilities with the latest industry-standard equipment – find out more about our campus developments – including a brand new home for music & events at the Contemporary Music Hub, the new TV & Film facilities at Space2 and our £9.1m Digital Media space – the Digital Media Hub.

At Confetti our classrooms are unique. As part of their course, our students get the chance to go out into industry and Do It For Real at locations across the UK! Check out our interactive map to see how our classrooms are different and to get a taste of the kind of experiences you could take part in whilst studying at Confetti.

Your future career

This music top up degree has been designed to prepare you for a range of careers and progression paths, including:

  • Sound Designer
  • Audio Producer/Engineer
  • Mastering Engineer
  • Technology R&D
  • Acoustician
  • Post Production Engineer
  • Further study at postgraduate level.

You’re encouraged to interact, present and communicate with relevant creative technology industries allowing you to enhance your communication skills on multiple levels. By refining your professional skills, you can define your career and future employment direction.


  • Electric Mayhem, our commercial recording facility, home to our legendary Neve VR60 mixing console, a Studer A827 24 Track Tape Machine, EMT 140 plate reverb, Pro Tools HD and a range of high-end microphones
  • iMac suite
  • Native Instruments Komplete
  • Ableton Live suite
  • Logic Pro X
  • Samplitude
  • Mastering studio

Teaching and Learning

You’ll study areas such as Audio Mastering, Critical Listening, Immersive Audio, Ambisonics, Recording on Location, Music and Sound for Visual Media, Sound for Film, Sound for Games, Sound for Interactive Media and Surround Sound mixing. Alongside these core areas, you’ll also conduct a Technology Investigation, which will be self directed and in a subject area of your choice with approval from a designated personal supervisor.

On our music top up degree you’ll develop your knowledge and specialism through lab sessions, workshops, studio sessions, lectures, seminars, tutorials, team working, independent learning, Industry input, supervision meetings and field trips.

What you’ll study on our music top up degree

Technology Investigation (40 Credit Points)

This module provides you with the opportunity to undertake sustained investigation into a specific area of creative technology that builds on your previous knowledge, experience and skills acquired during levels 4 and 5. This module will allow you to explore critically a specific issue or area of personal interest within your chosen field allowing you to explore individual lines of enquiry connected to your career goals. You will achieve this by undertaking a self-initiated practical research project supported by tutor supervision.

Recording on Location (20 Credit Points)

This module aims to expand your scope of recording experiences and equipping you for a variety of recording situations outside a controlled studio environment. Recording music on location requires a different approach to that of a recording studio. In this module you will explore the theory and practice of recording and mixing material from various situations outside of the traditional recording studio environment, for example orchestral recordings, chamber music, brass bands and live amplified concerts etc.

You will investigate techniques associated with recording and mixing various live performances, in order to justify your choice and use of the equipment (e.g. venue acoustics, microphone techniques, instrument acoustics, digital set up etc.)  Also as part of your developing professionalism, you will be expected to carry out preparatory research in order to complete recording on location and be prepared to solve problems in complex and potentially unpredictable situations. Throughout the module you will develop your critical listening skills through examining different approaches to mixing live performances, psychoacoustics, musical acoustics, and analysing reference recordings to investigate the wider context of contemporary practice and in some cases apply techniques that are at the forefront of the subject area.

Audio Mastering (20 Credit Points)

This module will introduce you to the processes and techniques involved in professional audio mastering. You will study the relationship mastering has with other creative stages of a production (e.g. recording and mixing). Throughout the module you will study signal processing within the context of mastering and develop proficiency with key technologies in order to produce and deliver audio masters that conform to prescribed formats. The primary role of a mastering engineer is to provide an independent critical ear and apply processing that is sympathetic to both genre, playback environment and restrictions of the audio delivery format. Therefore, there is a strong emphasis throughout this module on developing your critical listening skills.

Music and Sound for Visual Media (40 Credit Points)

This module aims to instruct you in the practices, tools and conventions of sound and music in visual media art forms. You will examine the historical context of sound design in visual media, initially focusing on sound and music in film and TV before exploring the application of sound in other media such as web, video games and animation. You will explore the relationship between sound and visuals and the impact on the consumer experience.

Alongside this theoretical and contextual underpinning, you will also study practical tools and technologies and utilise a range of methods for composing, recording, editing and processing sound work. This will include musical composition and arrangement, dialogue recording and editing, Foley and location recording, and surround sound mixing. You will also examine other aspects integral to the completion of a professional sound design product, such as metering standards and delivery formats.

There is a strong emphasis in this module on creating work for prospective clients and employers, through completion of either real-world briefs with professional film makers/animators and/or collaboration with your peers studying in other related fields such as TV/Film and Games production. Your interaction with colleagues from other disciplines will enhance your ability to network and communicate effectively to technical and non-technical audiences as well as testing your ability to work to strict deadlines within a production and post-production workflow. These skills will ultimately enhance your ability to source, fulfil and sustain work within the creative industries.

See our students’ work

Check out the work of our talented Music graduates below and see the final year projects from our FdSc Audio & Music Technology, FdA Music Performance and BSc Audio & Music Technology (top up) students.