games production top-up student in using virtual reality headset

BSc Games Production (top up degree)

What our students say

Key information

Delivered in partnership with Nottingham Trent University

One year full-time

Confetti Institute of Creative Technologies, Nottingham

UCAS course code:

Institution code:

Entry & admission criteria:

Fees & funding

Visit our fees & funding page for more information

Introduction to the course

Our games top up degree is designed for those students who have completed a Level 5 qualification in games and wish to further pursue their studies within this specialist field of creative media technology.

You’ll study the industry-standard software, workflow methods and working practices required in the creation of a games product.

Our campus

We’re developing our campus to make sure you’re studying in the best facilities with the latest industry-standard equipment – find out more about our campus developments – including a brand new home for music & events at the Contemporary Music Hub, the new TV & Film facilities at Space2 and our £9.1m Digital Media space – the Digital Media Hub.

At Confetti our classrooms are unique. As part of their course, our students get the chance to go out into industry and Do It For Real at locations across the UK! Check out our interactive map to see how our classrooms are different and to get a taste of the kind of experiences you could take part in whilst studying at Confetti.

Your future career

This games top up degree has been designed to prepare you for a range of careers, including:

  • Level Editor
  • Level Designer
  • Producer
  • QA tester
  • Technical Artist
  • 3D Modeller

You’re encouraged to interact, present and communicate with the games and wider creative technology industries, allowing you to enhance your communication skills on multiple levels. By refining your professional skills, it will help define your career and future employment direction.


  • Industry-standard workstation PC’s
  • Specialist software including Unreal Engine 4, Autodesk Suite (3DS Max, Maya, Mudbox), Adobe Creative Suite, Zbrush, Quixel 2.0
  • Wacom Cintiq 13HD Touch tablets
  • Foley recording room
  • Audio production and recording equipment
  • Games consoles

Teaching & Learning

The course content is focused on specific software applications vital to games production and is enhanced by student focused investigation into industry specialisms. This enables you to develop an understanding of the core areas of games industry production, including product development, project management and manufacturing, alongside personal investigation of key digital technologies such as games engines, 3D software and animation hardware.

You’ll also benefit from our partnership with the National Videogame Arcade in Nottingham and Industry Week.

On our games top up degree you’ll learn through IT lab sessions, workshop sessions, lectures, seminars, tutorials, team working, independent learning, visiting industry professionals, live briefs, games testing, and field trips.

What you’ll study on our games top up degree

Technology Investigation (40 Credits)

This module provides you with the opportunity to undertake sustained investigation into a specific area of creative technology that builds on your previous knowledge, experience and skills acquired during levels 4 and 5. This module will allow you to explore critically a specific issue or area of personal interest within your chosen field allowing you to explore individual lines of enquiry connected to your career goals. You will achieve this by undertaking a self-initiated practical research project supported by tutor supervision.

3D Workflow for Industry (40 Credit Points)

This module builds upon your existing 3D modelling practices to develop an industry standard workflow and pipeline for asset creation. You will achieve this via the use of a variety of state-of-the-art software tools and techniques. These will focus upon developing core 3D modelling principles and the implementation of custom shortcuts and interfaces via the use of 3D scripting languages. You will learn how to efficiently manage an asset development cycle which will include the planning and designing of multiple game assets, all to a set brief. You will look at architectural studies, product design, custom textures and materials alongside realistic lighting and rendering techniques in an industry standard games engine.

Games Engines (20 Credit Points)

This module introduces you to advanced engine concepts and practices demonstrating high level implementation and control of the toolset to produce mechanics, sequences and supporting documentation to an industry standard. This module further aims to develop and consolidate your knowledge of computer games engines focusing on scripted languages and specific level mechanics. You will be taught the fundamental skillset while incorporating your own private and practical study to demonstrate your professional approach to game engines and the controls they provide. Through study you will gain, practice and implement industry standard workflow practices to prepare a package that could be used commercially.

Animation for Games (20 Credit Points)

This module introduces you to advanced animation techniques specifically geared towards video games production. The techniques covered will allow students to develop physics based and key-frame animations in multiple contexts. In addition to this there will be emphasis placed upon the use of motion capture hardware and software in the games industry. The focus of study will be on learning and implementing asset and character animations into industry standard game engines.

See our students’ work

Check out the work of our talented Games graduates below and see the final year projects from our FdSc Games Technology, FdA Games Art and BSc Games Production (top up) students.