Read more from Degree Show 2017 – Games

Akshay Soni – BSc Games Production

Winner – Games Student of the Year

About Akshay

I enrolled at Confetti in 2011 and have been here for the last six years – starting with a BTEC Level 2 Games course and graduating this year with a BSc Games Production (top up) degree. My time at Confetti has been a positive and rewarding experience. I have enhanced my skills and knowledge and have grown as an individual.

Confetti, for me, has been a unique experience allowing me to develop and not just in a purely academic way. Everyone that I’ve come into contact with at Confetti has enriched and assisted my development. These individuals have helped me to realise my potential. With my newly found confidence, I became more driven and determined to be the best that I can be. 

Dedication allowed me to complete the BSc (Hons) in Games Production. It was truly worth all the hard work and I’m proud to have achieved a First Class honours degree. 

Throughout the years, I’ve had the privilege to be part of Confetti and I’ve witnessed the growth of the Institute, and have seen its popularity soar. I will always be honoured to be part of the Confetti experience and I hope to return next year in order to complete my Masters degree to continue my journey.

Akshay’s Degree Showcase Work

 St Giles’ Church 

In my top ups year, I was tasked with modelling a 3D environment. I chose St Giles’ church as I felt it would extend my skillset.

When modelling a 3D environment, various constraints had to be considered. This was in the form of accessibility, depth, time and structure. The 3D environment had to be easy to access, fit the time constraint but distinguish from what is in my ‘comfort zone’. This is where my skillset drastically improved. 

St Giles Church was entirely modelled in 3DS Max using various tools, rollouts and max scripts. This environment featured over 100+ modular pieces and was textured using the Quixel Suite.

What Once Was – Episode One

Episode One was originally produced in my second year of the FdSc in Games Technology, and was part of a final assessment in computer game engines. The first episode (three-part series) was first showcased at the NTU/Confetti Degree Showcase 2016.

The development of Episode One involved examining different genres. Each genre was considered and then narrowed. The choice for me was clear – horror or action?

I enjoy reading and watching films in these genres. I also felt that these two genres were more conducive to providing an immersive experience. I felt that the horror genre was more narrative based, storytelling at its best! I felt that I would be able to produce interesting narratives for an episodic series. This is why I chose the horror genre.


What Once Was – Episode Two

The second episode was first showcased at the NTU/Confetti Degree Showcase 2017. This was made exclusively for the degree showcase and was not part of any modules over my final year in Games Production (BSc).

When developing Episode Two, I examined the limitations of ‘What Once Was – Episode One’ and realised that the narrative was basic and the level design lacked variation – detail and diversity was needed. I used my study time and holidays to enhance my skills and knowledge knowing there were gaps. I looked at different horror scenarios. I examined different perspectives on narratives and then applied it to my game. Audio is a key part and I investigated how the audio would fit or enhance the immersion. 

The scheme for Episode Two was based upon providing an immersive experience with a continuing narrative. Episode Two began from where Episode One ended, continuing the narrative. Episode Two provides realistic environments, with a comprehensive sound and level design. The custom made cutscenes provides cinematic experiences that entice the player, and it combines two mediums to provide enhanced immersion. 


See More of Akshay’s Work


Alexander Hamilton – BSc Games Production

Confetti Degree Showcase 2017

About Alex

Joining Confetti was an interesting experience. I went straight from my Sixth Form college, studying pretty average subjects to something I’d wanted to do since I was very young; making video games. I learned a lot during my first few months at Confetti, and it opened my eyes to areas of the Games Industry that I hadn’t even considered before and the assignments gave me the chance to experience those positions, which was informative.

During my second year, it was more self-driven, but the tutors still offered support. The modules all fitted together nicely and this cumulated in a FMP (final major project) of a game sequence of my choosing, directed completely by myself with only one restriction, it had to include a puzzle. Having this freedom allowed me to bring out the best of myself in terms of creativity and it was a lot of fun being able to have free reign to design and build my dream game.

BSc Games Production

Fortunately, Confetti began talks to set up a third (top-up) BSc course in Games Production which I signed up for as soon as it was available. The modules focused on smaller pieces or “packs” for a specific market that were completely self-driven and gave complete freedom. We needed to build a 1:1 replica of an existing building in 3D and through this I learnt even more skills within 3DS Max, such as uniform scale and Maxscripting. Having free reign meant that I could cater the projects to my skillset. We also had to write a dissertation, a technical document trying to prove a theory of your design, which was supported fully.

Alex’s Degree Showcase Work

For the Degree Showcase, I chose to exhibit my 1:1 3D model of an existing building, alongside a game I had completed for The British Library in 2015, titled Alice: Underground Adventure a light-hearted “Choose Your Own Adventure” game that plays like an interactive comic book, with humourous interactions with many of Wonderland’s inhabitants. I chose these two pieces because I felt that my building was accurate and showed my 3D proficiency while the game allowed people to play a product that I am proud of working on and that is acting as the foundation of my portfolio.

Alex’s Final Word

Confetti has been an overall positive experience, and without it I wouldn’t have had the opportunities to meet some very talented individuals that would form the foundation for my Indie company to-be, but it also allowed me to meet industry professionals and have them sit down and play my work, laugh and enjoy themselves and give me feedback on how to improve the products and myself, which was just an impossible dream prior to coming.

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Alex’s Online portfolio


Robert Bednarski – FdSc Games Technology

Confetti Degree Showcase

About Robert

I have now finished my second year on the FdSc Games Technology course. I started at Confetti on the BTEC Games Technology course four years ago and plan to do the BSc Games Production Technology top up degree next year. During my time at Confetti I’ve been able to develop my skills in many different areas of games design, as well as being able to grow as a person. 

At first, the knowledge that there was a large step between the Level 3 Games course I was doing and the FdSc Games Technology course I was going to be doing was a daunting thought. However, that being said, the tutors on the course allowed for a quick and steady progression in my skills and knowledge, whether that be within Unreal Engine, modelling applications such as 3ds Max or Maya, or photo/texture applications such as Quixel and Photoshop. Whilst the workload and expectations did grow, it was at a more gradual pace that contained a steep but steady amount of learning. Whilst I enjoyed both years of this course so far, the more practical based modules this year are where I feel I was able to fully flesh out into doing the biggest project to date, which is The Whacky Wizard of England that I showcased at Space 2.

Robert’s Degree Showcase Work

The game is a third person magic game set in the Victorian era, and revolves around The Whacky Wizard of England coming home to save the town named after him, Whacky Town, from a mysterious group. The concept came to me one day when I was thinking of ideas in McDonald’s, so don’t worry if ideas don’t come straight away, because sometimes an idea comes in the most whackiest (sorry) of places!

After around 3 months of pre-production up to Christmas, and around 5 months of 3D modelling, assembling the level, and blueprinting in-engine, I managed to produce a game I felt honestly proud of, and could see all of the years of personal development at Confetti within this game, and I almost didn’t want to let go when I handed in my game on disc for submission. 

As well as a game, I created a portfolio showcasing both the many new mechanics that I had learnt and implemented into The Whacky Wizard of England, as well as what I feel were my best 3D assets.

The experience of showcasing work to both industry guests and students who were interested in  starting the same degree was a great feeling. It gave me both insightful advice as a developer on ways to improve and how I should direct my skills in terms of looking toward certain job roles in the industry, but also allowed me to give that advice to others. And of course, there was no way I was going to be able to have a showcase without talking to Gin Rai about Metal Gear Solid!

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Ryan Cooke-Ward – FdSc Games Technology

Confetti Degree Showcase 2017

About Ryan

I am currently studying the FdSc Games Technology degree at Confetti with a conditional offer for the BSc Games Production (top up) course. The best thing about the degree is that I had a chance to form close connections to various professionals within the gaming industry and was able to develop a relationship with big developers and smaller indies alike.

A highlight of the course were the tutors. On top of being just very approachable and friendly, they are also all experienced and very good at their job. The Games team taught me how to be independent and confident in my studies and always encouraged me to do my best.

Ryan’s Degree Showcase Work

The piece for the Degree Showcase was our final submission of the year – a collaborative project from most of our core modules. It challenged us to combine everything we had learned over the last two years and make a playable game level. This was then also coded and decorated with assets we created throughout the year.

Everything from music to the programming going into this level was created from scratch for this project. For my level, I made a small management puzzle game called “Adstus Fabrica”. This is a small game which challenges the player to use their abilities to solve puzzles and receive items which will then be sold on for upgrades towards the character and the shop! I have worked in Unreal and the assets for the level were made using 3DS Max and Maya.

Ryan’s Final Word

Confetti’s annual Industry Week is a good opportunity to learn from the industry you aspire to join, start making connections and serves as a valuable first step into your career. The support doesn’t end there – throughout your time on the course you will be guided by the tutors through the business of social media and how to make contacts, and you can make sure you help yourself further your career by utilising what Confetti has to offer.

See More From Ryan

Ryan’s online portfolio.


Alex Capewell – BSc Games Production

Degree Showcase 2017

About Alex

I’ve been studying at Confetti for three year and have just completed the BSc Games Production top up. The top up degree was definitely the right choice as it allowed me to further develop my existing knowledge and learn additional skills.

I got great support from the lecturers and the Additional Learning Support team. They helped me throughout the year to ensure any problems were addressed quickly and overall made me feel welcome and were very vocal and supportive which made Confetti a unique experience.

Alex’s Degree Showcase Work

For my final project I created a virtual environment that looked realistic and was as close to a reference image as possible. I used real life reference including photographs and measurements to create my work.

I chose to model The National Videogame Arcade as it was a great opportunity to showcase the skills I had developed over the years and offered great opportunities to model assets such as arcade games, computers, posters etc to help get my model closer to the real life reference.

The Games Production teaching team push new industry standard software such the Quixel suite or encourage the use of Virtual Reality which really makes Confetti the place to be. You get to use industry standard software which can give you a huge advantage when looking for jobs in the industry. 

See More From Alex

Alex’s Online Profile